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Test Patch Z6 - online compatible (no VW)
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Test Patch Z6 - online compatible (no VW)
WARNING : THIS IS A TEST

NOTE : THE VW SCIROCCO IS NOT INCLUDED


Hello Racers, here is a new Test Patch : Z6.

It is fully online compatible with version Z.
You can view hotlap replays made in version Z.

ABS brakes have been added to 5 cars (as a setup option) so for now you cannot upload hotlaps made in Z6.

The crash in D3D8.dll was related to shadows.
The main fix was a line of code to make sure the crash cannot happen.
Shadows are also no longer rendered if they are not going to be visible.

Please keep a backup of your LFS.exe from version Z so you can go back to Z if there are any problems


Changes in TEST PATCH Z6 :

ABS brakes removed from XF GTI
FIX : Crash in D3D8.dll (related to shadows)

KNOWN ISSUES :

LX4 number plate goes through spare tyre
Flickering wheel colour when changing rims colour
Shadows have a flickering outline on some graphics cards

CAN'T REPRODUCE :

Mouse steering only full lock after SHIFT+F4

Changes in TEST PATCH Z5 :

New language included : Español Latino (still need to add a flag)
FIX : Crash on closing LFS from multiplayer while tyres displayed
FIX : Shadow stretching bug on some graphics cards

Changes in TEST PATCH Z4 :

FIX : Polygon errors seen on some graphics cards
FIX : It was impossible to join an online race with a demo car

Changes in TEST PATCH Z3 :

Updated wheels on Formula BMW
Implemented ABS brakes in XFG / XRG / RB4 / FXO / XRT / FZ5
Improved wheel drawing system including rotating brake discs
Improved shadows - sharper and ambient shadow effect now included
InSim : New packets to start / search replays and take screenshots
FIX : Player name was wrong in entry screen on entry or after replay
FIX : Added checks to prevent guests joining with no user name or ID
FIX : OOS starting race after joining autocross host in entry screen


DOWNLOADS :

PATCH Z to Z6 (Version Z must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_PATCH_Z_TO_Z6.exe (1.6 MB)
Awesome!
Thank you Scawen!
Still got the shadow problem which i reported and 3 other people have reported with Z5 on ATI cards with crossfire enabled.

EDIT: my bad i never read the known issues part.
Attached images
Shadow error.jpg
Untitled.jpg
#4 - Aid
Skid Pad bug still on but now i can't even close to one of the gates. Car get shot in a space about 10m away from gate and when falls it get stuck in a gate and jumps again.
Quote from Aid :Skid Pad bug still on but now i can't even close to one of the gates. Car get shot in a space about 10m away from gate and when falls it get stuck in a gate and jumps again.

Please could you try that with your LFS.exe from version Z?

The reason I ask is that the physics should not have changed at all (apart from allowing ABS).
Quote from rc10racer :Still got the shadow problem which i reported and 3 other people have reported with Z5 on ATI cards with crossfire enabled.

EDIT: my bad i never read the known issues part.

Yes, that one in your helicopter view screen shot is the known issue.

But what is the problem in the behind car view? I can't see a problem there,
Quote from Aid :Skid Pad bug still on but now i can't even close to one of the gates. Car get shot in a space about 10m away from gate and when falls it get stuck in a gate and jumps again.

Physics problems I guess?

or something weird...

Anyway...I have got a super computer, which is very powerfull and my fps is about 300 - 400

I have not got any problems BUT ONE!!!

I found this:


When playing LFS at first time (means you start lfs.exe and go driving), the controller doesn´t work perfectly, at start have to calibrate axes to spin them as much as possible, then it works normally...

I have Windows Vista Sp1, Premium
Controller: Logitech Rumblepad 2 (2007 year)
Bug: At start have to calibrate your axes. Buttons work perfectly...

I hope this helps you a bit
Quote from UnknownMaster21 :Physics problems I guess?

or something weird...

Anyway...I have got a super computer, which is very powerfull and my fps is about 300 - 400

I have not got any problems BUT ONE!!!

I found this:


When playing LFS at first time (means you start lfs.exe and go driving), the controller doesn´t work perfectly, at start have to calibrate axes to spin them as much as possible, then it works normally...

I think you need to click "lock" in the controls screen, after you have spun all the axes. That lock is preserved next time you load LFS.

The "lock" button is in the axes section below "recalibrate axes".
Quote from Scawen :I think you need to click "lock" in the controls screen, after you have spun all the axes. That lock is preserved next time you load LFS.

Hmmm... I try it right now... I tell then what´s the problem - if has any
OK... No problem anymore... thank you for help


Just car got stalled, hehe, wrong alert sorry
#11 - Aid
Yes.. I tried Z and its the same car gets in jumpy mode near gates. Is it just me? Anybody else tried that?

Also gears cannot be changed and rev counter jumps from 0 to 1000 rpm at 5 Hz
Quote from Aid :Yes.. I tried Z and its the same car gets in jumpy mode near gates. Is it just me? Anybody else tried that?

I try it now that too
Quote from rc10racer :Still got the shadow problem which i reported and 3 other people have reported with Z5 on ATI cards with crossfire enabled.

EDIT: my bad i never read the known issues part.

have checked it at a friends pc:
use the omega drivers and there is no problem, with normal catalyst he has the same too

he has two 4850 in crossfire mode
ummm... did you mean this gate?




EDIT: that´s always have been if you meaned that gate
Attached images
JumpyCar05Z6LFS.jpg
#15 - Aid
it happens at both gates.. i didn't know it was like this all the time i was working on setup yesterday and i got close to gate and it happened. Its Skid Pad so it doesn't matter there are more important things to do now
Quote from Aid :it happens at both gates.. i didn't know it was like this all the time i was working on setup yesterday and i got close to gate and it happened. Its Skid Pad so it doesn't matter there are most impoortant things now

yea . Developers have not got time to fix that little unphysical thing...

...But it doesn´t matter me
Quote from Aid :Yes.. I tried Z and its the same car gets in jumpy mode near gates. Is it just me? Anybody else tried that?

Also gears cannot be changed and rev counter jumps from 0 to 1000 rpm at 5 Hz

I can confirm this on patch Z (just Z no test patches).

The first screenshot shows no texture (or the tarmac doesnt have the properties of tarmac at that point). The second showing the part of the road which is falldown-able.
Attached images
LFS 2008-12-18 01-35-33-71.jpg
LFS 2008-12-18 01-37-05-58.jpg
For Scawen, I´ve got some info which is good for you


LX6´s tyres are flickering when changing the rim colors:

Actually it has with all cars...

I tested them
Hey Scawen, since you're fixing shadow bugs, how about fixing this one too?

Shadow disappears when you go on that raised grass at autocross, it even disappears when you're only partially on the grass.
Attached images
noshadow.jpg
shadow.jpg
Quote from Scawen :Yes, that one in your helicopter view screen shot is the known issue.

But what is the problem in the behind car view? I can't see a problem there,

Hmmm not sure what happened but the issue sometimes sorts itself out by tapping into different views.
Attached images
Untitled.jpg
Quote from mkinnov8 :I can confirm this on patch Z (just Z no test patches).

The first screenshot shows no texture (or the tarmac doesnt have the properties of tarmac at that point). The second showing the part of the road which is falldown-able.

Thats been there for along time, happens alot if you go into different parts off the autocross.
Yep, just "discovered" it myself and it was kinda relevent so thought i'd mention it.
#23 - senn
+1 all cars wheel colour flicker

+1 skidpad near the gates bug (not a huge prob tho, i'd rather more proper updates :P )
Quote from senn :+1 all cars wheel colour flicker

+1 skidpad near the gates bug (not a huge prob tho, i'd rather more proper updates :P )

Yes, when you are changing colour od car body of rims, it's a little bit lagging (wokrs with all cars) but I don't really care. The colour changes
Square brake disc?
Hi Scawen,

Not sure if this requires immediate attention, but since new brake disc textures were introduced, you may want to take a look. I'm running the smokemod from keygetys. The XRG was in reverse, so the dust/gravel was flying from the rears to the front of the car, and as this dust passes through the front wheels, the disc becomes a square. The car was moving.
This doesn't show up during normal driving. The view is TV.

Same thing happens for XFG when moving forward and dust flies to the rears.


Thanks!



Attached images
lfs-square-disc.jpg
lfs-square-disc-xfg.jpg
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