Working on an old model I never did anything beyond the hood a few years back.
This time I'm going to do something.. not normal, going low/mid poly with this, no mesh smoothing of any kind.
Also working on what really has needed to be worked on.. lighting, the hardest thing when it comes to 3d is real lighting, modeling is the simple stuff..
But no matter how great a model is, it can always look terrible under the lights
Oh and I figured out why I was getting those blocks on the 412p (330 P4), it was because vray was in bucket mode.
^ same scene as the BMW Z4 model, except the white plate had been moved around and just got lucky it reflected like that
^new light setup, no reflection plate, just soft lights above on a dome, almost makes the car look plasticky, should try a more silvery paint instead of that white
As you can see my low poly modeling.. isn't all to great, which is why i'm doing this, so I can get better!