Will Forza Motorsport 3's release with tire deformation rewrite what simulations and the future holds? With real cars, real tracks, and possible fully modeled suspension geometries ( worn bushings anyone? ) with fully moddled tires and deformation, what more do you need for spot on apples to apples comparison of the virtual to the real? The fanatec 911 Turbo S wheel doesn't hurt the release any either... 2010 should be an incredible year.
forza is good if u are there to fool around. the WR's are full of glitches/cheats/impossible times.... and the tuning is a joke... a 700bhp VW Golf.... a fwd with 700 horses... that is not real at all....
even worse... a RWD Honda civic type-r .....
/me is talking about FM2
but i must say that i love my race tuned ferrari 599... and half a year later i have done it... ferrari released the 599xx... i guess they took my xbox and saw how awesome it was... =P
Then again though FM2 had the advertising budget of 900% bigger than LFS so it would be expected they would sell more copies.
Tbh the tuning in FM2 was alright, there was some good bits and some bad. As you said 700 bhp fwd cars is bad but then I did quite enjoy that you could put new engines (SR20 and RB26 IIRC) into the Nissan 240z.
I will be getting FM3 when it comes out but I don't think anyone is expecting it to be a full sim. While it will be close and simulate cars pretty damn well I think they will of dumbed things down a bit.
Yeah. People are way too quick to bash Forza, and GT for that matter. The lackings in simulation are sort of required to have as many cars as they do. I mean, imagine if all of Forza's 400 cars took as long to build as the Scirocco.
Maybe sometime in the future (Forza 5? GT 7?) we'll get mainstream sims with the detail of LFS, but in the mean time we need to give up some things to gain some things. Tire deformation is a big step in the right direction, but the cars are still just boxes with physics parameters.
Im sorry... I just have to chime in a little diddy.
When I read that a car rolling over was considered a feature I chuckled quite hartily.
Anyway, Im all for it that simulations are getting more realistic (thats the whole point of it init). A little competition in the racing genre dont hurt anybody either.
I think maybye more people will buy forza, but most of them will play it for few months, and its imposible to create so awesome online mode what makes lfs so good even if it has worser cars and ect, and most of lfs players will stay here dont care what they would realease
I certainly don't. LFS is still very much a niche product. It's going to be too hard for people with only a fleeting interest to drive and drive well. But I'm fine with that.
Visual tire deformation is less important than the physics causing it. Was tire deformation physics present in FM2? I think it was, if you assume that all of the forces mentioned in the intro videos are in there. The only new thing is that you'll be able to see it. And of course, just because you see it doesn't mean it has any effect.
The only thing you can really use to judge is your own feeling. If it feels right, if the car feels connected to the road, if what you do with the car and the wheel has fairly believable results, that's all anyone can ask for.
The guys from SRT described their hands-on experience with FM3 with words along the lines of: "incredible, I couldn't believe I was playing a console sim" - They generally know their sims, so Forza 3 seems very promising indeed.
It's just a shame that the Porsche wheel is the only confirmed premium wheel to be compatible.
I am of the opinion that even with the same marketing budget LFS wouldn't sell as many copies as Forza does, however if the devs have the budget that Forza does then they would sell more copies. So to say Forza came out at the right time etc is not strictly true, there is other factors influencing it also.
It does seem to me though that with Forza increasing popularity of sims that maybe LFS will benifit from it also.
It's definitely possible. More people are getting wheels and I imagine they'll try one of the arcade titles they like and find that a wheel doesn't feel right with them (that's always how I feel anyway). So it's possible they could do a search for a racing sim and stumble onto LFS.
Whether an increased audience is a good thing or not is up in the air. The last thing we need is more people complaining, but obviously busier races with decent drivers can only be a positive step.
In most cases, of people being led to Live for Speed, people come from those dumbed-down racing games, like forza and gran turismo. People who really like racing and want to move on to something better. I'd have to say that was the case for me and a few of my friends. These are the people who make the community better, by wanting clean fun racing without the expense of real life racing.
In retrospect, those dumbed-down games, in a way, advertise for the sim racing commutiny, and weed out the half-arsed racers who wont look past shoty physics and horrible driving mecanics. If people search for it they will find it. If they don't search, they are better off not saturating the community. (not that their money isn't welcome though)
I'm sorry but that's wrong, the physics in Forza 2 are extremely accurate.
Forza 2 is by no means a dumbed down game at all in any way, it is a very nice simulation 'game'
In fact I will go as far to say it's as accurate as LFS is in it's faux world, Forza 2 is as real as it could be in real cars on real tracks (I say LFS in faux world because no tracks are real and only a few cars are real)
I had plenty of fun watching my friends that play arcade racing games and think they are good at 'driving' play forza 2 only to realize the brakes don't stop a car going 120 mph to drop down into 2nd gear to make it out of a hairpin turn within 100 ft like they're used to..
I promise you, Forza 2 is pretty freaking realistic, I can't wait for 3 to come out it looks awesome and after giving Forza 2 a try I'm tempted to buy a 360 JUST for the Forza series
Let the flame wars on me begin, but remember there is plenty of facts around showing how realistic Forza 2 is on just about every subject.
Trust me, I too was once a closed minded person that thought LFS was the best of the best, but Forza 2.. is just as good in my personal opinion.
Just remember that Forza 2 has some things that have to be unrealistic to capture plenty of buyers, and it did a good job at that to, LFS isn't the same, it has a very tight nit community (as stated above about LFS as a niche), Forza 2 goes for the general public, LFS is for what some would say 'the elite', but for bringing people into the world of racing simulations, I give it the Forza team because they are doing an excelent job.
LFS could easily be there to, but last time I checked 1 coder, 1 artist, and 1 web/specialist cannot beat a team over 100 men with plenty thousands of monies to spend on something.