I am sure I have a photo taken from inside a 737 sim with the visual running somewhere. I will try and dig out and scan if people are interested. I also have some good pics of a 737 and 747 I was on the site team to install.
I believe aircraft are far easier to simulate at high quality than cars because the lift, drag, thrust interactions of aircraft are well understood.
With a car you have 4 small points of contact that define how the car interacts with the world and they are not as well understood. They are also far more subtle as you have differences in surface, loose gravel, dust and much to simulate and layered on top are all the heat, wear, cool cycles etc.
In contrast an aircraft just interacts with air (apart from take off and landing) and on the whole that is easier to simulate, even effects like microbursts and windsheer and the like.
I did manage to loop a 747 Took it to 35000 feet then pointed striaght down. At 10000 feet started to pull back (Needed feet on the cockpit to pull back) and over she went. Would prob rip the wings off IRL but we didnt need to simulate wing fall off stress even for Level D
I believe aircraft are far easier to simulate at high quality than cars because the lift, drag, thrust interactions of aircraft are well understood.
With a car you have 4 small points of contact that define how the car interacts with the world and they are not as well understood. They are also far more subtle as you have differences in surface, loose gravel, dust and much to simulate and layered on top are all the heat, wear, cool cycles etc.
In contrast an aircraft just interacts with air (apart from take off and landing) and on the whole that is easier to simulate, even effects like microbursts and windsheer and the like.
I did manage to loop a 747 Took it to 35000 feet then pointed striaght down. At 10000 feet started to pull back (Needed feet on the cockpit to pull back) and over she went. Would prob rip the wings off IRL but we didnt need to simulate wing fall off stress even for Level D