Type //> InSim.Send_BTN_CreateButton( <\\ and you should get value input help(if.. that.. made any sense). You can see that there are 2 additional parameters that you can fill in. This makes the button an input one(god, did this explanation suck or what).
And when I have some free time I will give you a piece of code to look at, even tho that I don't like this practice a lot, and even tho that this question has been answered a lot.
While no reply arrives from anyone giving correct help, you, stuntguy, can search the forums a bit more to find the solution to your problem(because I am sure that it has been answered in not just one thread).
yh i dnt get tht either its kinda hard to me cause i was coding a botton then i forgot that i add to add somthing like that but any way im learning how to do tht =) if not then hope one of u pros help me out