The online racing simulator
My Indie Game Project
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(37 posts, started )
My Indie Game Project
Well I've made a leap that I've wanted to make for a long time. I will be making my very own indie game project. I'm hoping lots of you will buy it, and it will certainly be priced within reason! No, the game is not complete yet. Actually I only started developing it last week, so I have a long ways to go.

It won't quite be a simulation, but it will be a racing game. It will be quite unique at that, although I will save the twist as long as I can. I've had this idea in my head for 3 or 4 years now and made a prototype version back in March. The prototype showed some promise, so this time I am going all out. It is my goal to release something before December 31st 2010.

I don't come here to advertise as much as I come looking for support, ideas, thoughts, and just to share my progress. I've already written 3 posts so far, but each time I post another entry I will link it here, so that it is easy to follow along the progress of this project.

I haven't thought of a name at this time, so I have a little challenge for anyone in this forum that is up to it; Suggest a name for the game, if I decide to pick that name, you will get a free copy of the game.

Blog Posts about the project:
http://www.ludumdare.com/compo ... blackbirds-splash-screen/
http://www.ludumdare.com/compo/2010/10/05/progress-on-tools/
http://www.ludumdare.com/compo ... /blackbird-menu-progress/
http://www.ludumdare.com/compo ... /blackbird-week-1-wrapup/
http://www.ludumdare.com/compo ... /blackbirds-falling-down/
http://www.ludumdare.com/compo ... ckbirds-lack-of-gameplay/
http://www.ludumdare.com/compo ... s-deadline-come-and-gone/

Scrapyard Racing Development Videos
Video of Replay Footage: http://www.youtube.com/watch?v=va1kOtma4pI

Follow the project and other developments:
Twitter.com/timbeaudet
Awesome buddy. Good luck on your project.

Name? ....um Traxxion Racing? or BB Racer
haha
Nice one mate...
Name: No buggy barriers racing?
You will release a demo at some point surely?

It's a bit hard coming up with a name suggestion if you have no clue what the game will be like though. So instead I will imagine you are making the most awesome racing game ever: All of the world's cars licensed in it, you can shoot the opposition with miniguns and heat-seeking missiles, there's a free roaming mode where you can deal drugs and deliver pizza and it comes with a special FFB controller that gives you a blowjob whenever you win a race.

You can name it "Timo Hynninen's Arcade Racer: The second coming"
I'd call it "Node Racer" as it seems you build tracks with what seems to be nodes.

Best of luck! I fully support indie developers ( Lets see if ya can rival LFS eh? * Hint hint* )
I can say it won't rival LFS, and I can (probably) say that it won't be as arcadey as hyntty wants! However I believe/hope the physics will be somewhere in the believable realm, but also easy to grasp. I want turns to require braking, but I think the brakes will be a little more over powered than realistic, just for easy controls.

A demo is in the plans, certainly but I don't want to talk too much about what/how it will work since it hasn't got to that point, even though I have an idea how I want it to work.

TehPaws3S - Yes in the editor you build the track with nodes, which basically hold a little bit of information that can be manipulated. Then the track is build procedurally off these nodes. This reduces the work load quite a bit. I need to get some food in me, and then get back to work since I have a long way to go...
How exactly are you going to get AI working on this track.. Is it going to be dynamic AI? That like, Learns as you drive? Or is it going to be mutliplayer.

I would suggest you totally drop this subject, And build a game on destruction, No man or woman can resist something being squashed, Splatted, Broken, Ripping into trillions of peices, etc.

And much easier to code!
Cool stuff.

I've also got a game plan in the works, but no time to get into it. It's a blocky pixel art type platformer along the lines of Terry Cavanagh's VVVVVV, but done in a very particular oriental rug kind of style. I'm actually thinking of getting in touch with Terry sometime to see if he might be interested in working on this, because all I have really at the moment is the art style, and a bit of mucking around in Gamemaker with movement, etc. All style, no substance

Good luck!
Quote from hyntty :You will release a demo at some point surely?

It's a bit hard coming up with a name suggestion if you have no clue what the game will be like though. So instead I will imagine you are making the most awesome racing game ever: All of the world's cars licensed in it, you can shoot the opposition with miniguns and heat-seeking missiles, there's a free roaming mode where you can deal drugs and deliver pizza and it comes with a special FFB controller that gives you a blowjob whenever you win a race.

You can name it "Timo Hynninen's Arcade Racer: The second coming"

Bawahahahahah, looks like some cruise servers from lfs and a bit of vigilante 8 2nd
Good luck Tim, and you know where to come for testers
Well the editor is nearing completion, best name I've come up with so far is The Best Racer : / Or Tim Beaudet's Racer. Heh, yea...

Anyways, I've added a new post, for those who want to follow along. I appreciate the kind words guys, and hopefully some of you enjoy watching this project progress from just an idea, to something real.

http://www.ludumdare.com/compo ... /blackbird-week-1-wrapup/
Blackbird Race Sim?

BRS?
#13 - Sico
PRS - Passionate Racing Sim.
Friendly reminder, this project is not a simulation focused racing project. It would be more like Generally, for those that played/remember it. With some emphasis on strategy and resource management to give a better idea for those trying to pick the name!
Sounds like you're building cars from the ground up, Sounds VERY fun.


If you want, I'll create a cool picture to go with the name, But it sounds like,
Real Time S/Racing
Scrapyard Racers
STR Racing ( That's Real Time Strategy backwards )
I'm not sure it is entirely fitting, and the game isn't really about building cars; although I have a setup phase planned where you can setup the car for a particular race. It will be surprisingly simple compared to LFS's setups, but it will be fun...

I'd have to say, even if the name isn't entirely fitting; Scrapyard Racers is along the best name idea I've seen yet; though I have not picked it for the final name.
It kind of reminds me of those arcade machines in Jet Force Gemini fun times
Looks good mate keep it up.
Yes, I love GeneRally, so I'm looking forward to this! Anyway, it looks promising, good luck with that
You should call it That Racing Game. Because when people talk about it, it'll be confusing and hopefully hilarity will ensue.
IRG PROJECT

(Independant Racing Game Project)
#21 - Uke
General Rally
#22 - Sico
If it cruise game then Rice Driver Grid(lock)
#24 - aoun
How bout IPR?

Indie Project Racing? heh.....
New updates for anyone who is following along. Also, I think I've picked a name, although I haven't set it in stone yet; Scrapyard Racing Inspired byTehPaws3D. The theme will be lighthearted, fun, and somewhat 'junk' or scrapyard based.

Anyways, for the new updates read here:http://www.ludumdare.com/compo ... ckbirds-lack-of-gameplay/
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My Indie Game Project
(37 posts, started )
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