WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM
PLEASE TEST BEFORE YOU POST
NO OFF-TOPIC FEATURE REQUESTS
NO UNRELATED COMMENTS
Hello Racers, here is a new TEST PATCH : 0.6B11
You can read about why this update was needed in the main forum thread :
http://www.lfsforum.net/showthread.php?t=80675
This test patch is NOT compatible with version 0.6B
This test patch CAN play replays from version 0.6B
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems.
Changes from 0.6B10 to 0.6B11 :
Forwarded packets and timing packets are sent more promptly
Ping / lag time now shown in ms when less than 1 second
Ping / lag time is now also shown in game setup screen
Fixes :
In B10 hotlapping did not restart after leaving the pits
Changes from 0.6B9 to 0.6B10 :
Improved cheat protection stops some more ways to cheat
Fixes :
Sending too many InSim buttons could cause guests to disconnect
It was possible to make an AI driver join with a disallowed car
Leaving garage screen could cause problems with a car script
Changes from 0.6B8 to 0.6B9 :
New TCP packet buffering and storage system :
- Reduces the number of physical packets sent
- Major improvement when many InSim buttons are sent
- Fixes some ways to lose connection on a busy server
New lag bar system - host sends ping and lag info :
- Bars at bottom left to show packet delay for all connections
- Ping time (or lag when lagging) shown in list of connections
Fixes :
Short MP Replays were sometimes extended to a time of 10:55.36
Changes from 0.6B to 0.6B8 :
Improved multiplayer system :
Game only needs host packets to continue processing
Quicker joining to host - no waiting for other players
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions
(NOTE : no change to physics - old replays are still valid)
Multiplayer :
New hacker protection applied to multiplayer packets
Improved checks on validity of user names while connecting
User names now confirmed with master server after connection
OOS / CPW messages now show user name instead of player name
Removed message "Got master packet" from network debug output
No buffer overflows from hangs or operating system time changes
User name in brackets now shown at end of disconnection messages
New "Authorised" message on host links user name with ip address
Instead of "LAG (seconds)" now "username (seconds)" is displayed
Race setup screen /clear command can now only be used by admins
Ability of guests to vote or select tracks now enforced by host
Other changes :
Latvian training lessons now included
Two new translations : Indonesian and Romanian
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens
InSim :
Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA
Fixes :
Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Circuit length is no longer displayed for open configurations
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Two instances of LFS no longer write to the same MPR / SPR
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6B (or later) must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6B11
DOWNLOADS :
PATCH 0.6B TO 0.6B11 (SELF EXTRACTING ARCHIVE) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B11.exe (2.0 MB)
PATCH 0.6B TO 0.6B11 (ALTERNATIVE ZIP) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B11.zip (2.5 MB)
DEDICATED HOST 0.6B11 (non-graphical version for hosting only) :
www.lfs.net/file_lfs.php?name=LFS_S2_DEDI_6B11.zip (1.6 MB)
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM
PLEASE TEST BEFORE YOU POST
NO OFF-TOPIC FEATURE REQUESTS
NO UNRELATED COMMENTS
Hello Racers, here is a new TEST PATCH : 0.6B11
You can read about why this update was needed in the main forum thread :
http://www.lfsforum.net/showthread.php?t=80675
This test patch is NOT compatible with version 0.6B
This test patch CAN play replays from version 0.6B
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems.
Changes from 0.6B10 to 0.6B11 :
Forwarded packets and timing packets are sent more promptly
Ping / lag time now shown in ms when less than 1 second
Ping / lag time is now also shown in game setup screen
Fixes :
In B10 hotlapping did not restart after leaving the pits
Changes from 0.6B9 to 0.6B10 :
Improved cheat protection stops some more ways to cheat
Fixes :
Sending too many InSim buttons could cause guests to disconnect
It was possible to make an AI driver join with a disallowed car
Leaving garage screen could cause problems with a car script
Changes from 0.6B8 to 0.6B9 :
New TCP packet buffering and storage system :
- Reduces the number of physical packets sent
- Major improvement when many InSim buttons are sent
- Fixes some ways to lose connection on a busy server
New lag bar system - host sends ping and lag info :
- Bars at bottom left to show packet delay for all connections
- Ping time (or lag when lagging) shown in list of connections
Fixes :
Short MP Replays were sometimes extended to a time of 10:55.36
Changes from 0.6B to 0.6B8 :
Improved multiplayer system :
Game only needs host packets to continue processing
Quicker joining to host - no waiting for other players
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions
(NOTE : no change to physics - old replays are still valid)
Multiplayer :
New hacker protection applied to multiplayer packets
Improved checks on validity of user names while connecting
User names now confirmed with master server after connection
OOS / CPW messages now show user name instead of player name
Removed message "Got master packet" from network debug output
No buffer overflows from hangs or operating system time changes
User name in brackets now shown at end of disconnection messages
New "Authorised" message on host links user name with ip address
Instead of "LAG (seconds)" now "username (seconds)" is displayed
Race setup screen /clear command can now only be used by admins
Ability of guests to vote or select tracks now enforced by host
Other changes :
Latvian training lessons now included
Two new translations : Indonesian and Romanian
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens
InSim :
Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA
Fixes :
Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Circuit length is no longer displayed for open configurations
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Two instances of LFS no longer write to the same MPR / SPR
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6B (or later) must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6B11
DOWNLOADS :
PATCH 0.6B TO 0.6B11 (SELF EXTRACTING ARCHIVE) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B11.exe (2.0 MB)
PATCH 0.6B TO 0.6B11 (ALTERNATIVE ZIP) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B11.zip (2.5 MB)
DEDICATED HOST 0.6B11 (non-graphical version for hosting only) :
www.lfs.net/file_lfs.php?name=LFS_S2_DEDI_6B11.zip (1.6 MB)