WARNING : THIS IS A TEST
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM
PLEASE TEST BEFORE YOU POST
NO OFF-TOPIC FEATURE REQUESTS
NO UNRELATED COMMENTS
Hello Racers, here is a new TEST PATCH : 0.6B16
You can read about why this update was needed in the main forum :
http://www.lfsforum.net/showthread.php?t=80675
This test patch is NOT compatible with version 0.6B
This test patch CAN play replays from version 0.6B
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems.
Changes from 0.6B15 to 0.6B16 :
FIX : OOS Error after engine was switched off
Changes from 0.6B14 to 0.6B15 :
Connecting and disconnecting guests could clash and break server
A minor improvement in connection code avoids a possible failure
Added some more protection against one more known way to cheat
Changes from 0.6B13 to 0.6B14 :
Orange warning message if you are auto renamed on joining a host
Message : X disconnected - dark grey (same as it was before B13)
Requested UDP message not shown on joining a host (only if TCP)
LFS World statistics fixes :
Wrong PB recorded if custom checkpoints added without restart
Live host progress did not show changes to laps or qualifying
Fixes :
Valid car position packets in TCP mode were sometimes discarded
Join host with remote car in neutral - handbrake on for 1 second
Remote car with brakes on started to roll if reset on a slope
Changes from 0.6B12 to 0.6B13 :
Left / right click on player name in replay now works as on line
Message : X connected - light blue / X disconnected - light grey
Use of UDP or TCP is shown beside host name in connections list
Sending position packets is avoided until guest fully connected
UDP / TCP position packets may be selected by clicking button
Fixes :
Pre-B12 MP replays in B12 showed all messages as written by host
Message typed while watching replay appeared as written by host
Pressing X button for a second showed "lost connection" on host
Changes from 0.6B11 to 0.6B12 :
New "instant" join system using cached packets :
- Much faster connection to host
- Connection appears instant to other guests
- Safe to join while objects are added or removed
- You can pit, spectate, etc. while a player is joining
Player name conflict resolution :
Auto rename when you join a host with someone else's player name
You can always exit from player screen even if your name is used
Selected name not used in game if already used by another player
No two players (real or AI) can enter a race using the same name
LFS World statistics fixes :
After being forced to spectate by admin - status still "in race"
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"
Multiplayer :
Added /player command to dedicated host setup.cfg file
Removed /carshost command from dedicated host setup.cfg
Improved cheat protection stops some more ways to cheat
Misc :
Maximum autocross objects increased from 800 to 900
Maximum marshall circles increased from 96 to 120
Removed notification sound when a car is spectated by an admin
Fixes :
Message "Max guest cars : X" now shown in the selected language
Wrong message "Did not receive track info" on joining full host
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen
Changes from 0.6B to 0.6B11 :
Improved multiplayer system :
Game only needs host packets to continue processing
Quicker joining to host - no waiting for other players
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions
New TCP packet buffering and storage system :
Reduces the number of physical packets sent
Major improvement when many InSim buttons are sent
Fixes some ways to lose connection on a busy server
Multiplayer :
New hacker protection applied to multiplayer packets
Improved checks on validity of user names while connecting
User names now confirmed with master server after connection
Bars at bottom left to show packet delay for all connections
Ping time (or lag when lagging) shown in list of connections
OOS / CPW messages now show user name instead of player name
Removed message "Got master packet" from network debug output
No buffer overflows from hangs or operating system time changes
User name in brackets now shown at end of disconnection messages
New "Authorised" message on host links user name with ip address
Instead of "LAG (seconds)" now "username (seconds)" is displayed
Race setup screen /clear command can now only be used by admins
Ability of guests to vote or select tracks now enforced by host
Other changes :
Latvian training lessons now included
Two new translations : Indonesian and Romanian
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens
InSim :
Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA
Fixes :
Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Circuit length is no longer displayed for open configurations
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Two instances of LFS no longer write to the same MPR / SPR
Short MP Replays were sometimes extended to a time of 10:55.36
It was possible to make an AI driver join with a disallowed car
Leaving garage screen could cause problems with a car script
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6B (or later) must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6B16
DOWNLOADS :
PATCH 0.6B TO 0.6B16 (SELF EXTRACTING ARCHIVE) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B16.exe (2.1 MB)
PATCH 0.6B TO 0.6B16 (ALTERNATIVE ZIP) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B16.zip (2.6 MB)
DEDICATED HOST 0.6B16 (non-graphical version for hosting only) :
www.lfs.net/file_lfs.php?name=LFS_S2_DEDI_6B16.zip (1.6 MB)
NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS / VW SCIROCCO / ROCKINGHAM
PLEASE TEST BEFORE YOU POST
NO OFF-TOPIC FEATURE REQUESTS
NO UNRELATED COMMENTS
Hello Racers, here is a new TEST PATCH : 0.6B16
You can read about why this update was needed in the main forum :
http://www.lfsforum.net/showthread.php?t=80675
This test patch is NOT compatible with version 0.6B
This test patch CAN play replays from version 0.6B
You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.
Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems.
Changes from 0.6B15 to 0.6B16 :
FIX : OOS Error after engine was switched off
Changes from 0.6B14 to 0.6B15 :
Connecting and disconnecting guests could clash and break server
A minor improvement in connection code avoids a possible failure
Added some more protection against one more known way to cheat
Changes from 0.6B13 to 0.6B14 :
Orange warning message if you are auto renamed on joining a host
Message : X disconnected - dark grey (same as it was before B13)
Requested UDP message not shown on joining a host (only if TCP)
LFS World statistics fixes :
Wrong PB recorded if custom checkpoints added without restart
Live host progress did not show changes to laps or qualifying
Fixes :
Valid car position packets in TCP mode were sometimes discarded
Join host with remote car in neutral - handbrake on for 1 second
Remote car with brakes on started to roll if reset on a slope
Changes from 0.6B12 to 0.6B13 :
Left / right click on player name in replay now works as on line
Message : X connected - light blue / X disconnected - light grey
Use of UDP or TCP is shown beside host name in connections list
Sending position packets is avoided until guest fully connected
UDP / TCP position packets may be selected by clicking button
Fixes :
Pre-B12 MP replays in B12 showed all messages as written by host
Message typed while watching replay appeared as written by host
Pressing X button for a second showed "lost connection" on host
Changes from 0.6B11 to 0.6B12 :
New "instant" join system using cached packets :
- Much faster connection to host
- Connection appears instant to other guests
- Safe to join while objects are added or removed
- You can pit, spectate, etc. while a player is joining
Player name conflict resolution :
Auto rename when you join a host with someone else's player name
You can always exit from player screen even if your name is used
Selected name not used in game if already used by another player
No two players (real or AI) can enter a race using the same name
LFS World statistics fixes :
After being forced to spectate by admin - status still "in race"
Adding an AI driver changed real player's status to "in race"
Spectating from garage screen left player's status "in pits"
Multiplayer :
Added /player command to dedicated host setup.cfg file
Removed /carshost command from dedicated host setup.cfg
Improved cheat protection stops some more ways to cheat
Misc :
Maximum autocross objects increased from 800 to 900
Maximum marshall circles increased from 96 to 120
Removed notification sound when a car is spectated by an admin
Fixes :
Message "Max guest cars : X" now shown in the selected language
Wrong message "Did not receive track info" on joining full host
Cars intersected if players joined autocross at the same time
An unusual state in which LFS displayed only a blank screen
Changes from 0.6B to 0.6B11 :
Improved multiplayer system :
Game only needs host packets to continue processing
Quicker joining to host - no waiting for other players
No waiting for packets from players with slow connections
Leaving a host is instantaneous even if a guest is connecting
Longer timeouts avoid disconnection due to short interruptions
New TCP packet buffering and storage system :
Reduces the number of physical packets sent
Major improvement when many InSim buttons are sent
Fixes some ways to lose connection on a busy server
Multiplayer :
New hacker protection applied to multiplayer packets
Improved checks on validity of user names while connecting
User names now confirmed with master server after connection
Bars at bottom left to show packet delay for all connections
Ping time (or lag when lagging) shown in list of connections
OOS / CPW messages now show user name instead of player name
Removed message "Got master packet" from network debug output
No buffer overflows from hangs or operating system time changes
User name in brackets now shown at end of disconnection messages
New "Authorised" message on host links user name with ip address
Instead of "LAG (seconds)" now "username (seconds)" is displayed
Race setup screen /clear command can now only be used by admins
Ability of guests to vote or select tracks now enforced by host
Other changes :
Latvian training lessons now included
Two new translations : Indonesian and Romanian
Pit exit direction arrow now works in open configurations
SHIFT + N : sound on / off now works in multiplayer screens
InSim :
Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL
Change to in-game usage of IS_REO - only valid after SMALL_VTA
Fixes :
Custom view was not set to new car type on replay restart
Duplicate lines in scripts could cause unexpected results
Virtual speedo sometimes overlapped numbers (e.g. XRG km/h)
Circuit length is no longer displayed for open configurations
LFS could crash when displaying laps for fuel after short laps
Ready status in lobby is now checked when a player disconnects
Load WE1R on dedicated host - Checkpoint 1 path node not found
User's controller type was not shown after taking over a car
SHIFT+R near end of SPR could make cars swap between players
Two instances of LFS no longer write to the same MPR / SPR
Short MP Replays were sometimes extended to a time of 10:55.36
It was possible to make an AI driver join with a disallowed car
Leaving garage screen could cause problems with a car script
INSTALLATION INSTRUCTIONS :
A FULL version of LFS 0.6B (or later) must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE :
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6B16
DOWNLOADS :
PATCH 0.6B TO 0.6B16 (SELF EXTRACTING ARCHIVE) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B16.exe (2.1 MB)
PATCH 0.6B TO 0.6B16 (ALTERNATIVE ZIP) (if you already have 0.6B) :
www.lfs.net/file_lfs.php?name=LFS_PATCH_6B_TO_6B16.zip (2.6 MB)
DEDICATED HOST 0.6B16 (non-graphical version for hosting only) :
www.lfs.net/file_lfs.php?name=LFS_S2_DEDI_6B16.zip (1.6 MB)