The new instant join system really is instant
For example Daniel disconnected and the reconnected immediately after and it all took less then one second from my guest perspective, with about us ~10 on that server at a time. I can't tell exactly but it feels ~1-2 second faster then before (that beeing with all textures and other info cached into memory already). On first time connection, while the track is loading, skins are downloading, recieving all the packets etc. it's harder to notice (now client perspective).
I like that Hector brought up the connection message appearance because if there's more of us then it isn't nitpicking eh?
It's harder to tell when a person has connected for me and i hate to miss to greet a person i know, or even when he start talking to me and i didn't even note he is there. That can be scary
Saw your suggestions and an 'invite' for us see if we like it, so here are mine:
Nickname connected (username)
Nickname - light gray unless color coded (same as before);
connected - blue for visibility (same as before);
(username) - purposely light gray to be less visible,
connected already stands out with it's blue color since it's unique shade of blue. There are no other insim stuff using this blue to my knowlege, even if i'm wrong it is very rare. Using two words for blue on connect would be too much of a light show in my opinon.
Nickname disconnected (username)
Nickname - light gray unless color coded (same as before);
the rest should stay as it were even if it is harder to read. Few reasons for that. It's not harder to read
It stands out less when it appears at first but if you decide to read it it reads normal - it ain't
THAT dark. Secondly, it stands out with it's less visible appearance, creating a hole in the chat field. Lastly it stands out with it's unique dark gray shade (except maybe while shift+f8, also no other insim... u know the rest).
That's how i like it