Hello,
I have a big problem with setting up my server, I have never done it.
I tried both in-game server and a dedi server with the program, here's my config:
// host name
/host=LFS Touge Heroes
// optional: password
//pass=123
// optional: admin password
//admin=1223
// optional: InSim port
//insim=29999
// optional: local specified ip address
//ip=xxx.xxx.xxx.xxx
// a high number below 65536
/port=63390
// demo/s1/s2
/mode=s2
// no/yes/hidden
/usemaster=yes
// BL1/BL1R/BL2, SO1/SO1R/SO2, etc
/track=BL1
// weather
/weather=1
// cars allowed - see README.txt
/cars=XRT+RB4+FXO+XRG+XFG+RAC+LX4+LX6+UF1
// max guests that can join host
/maxguests=12
// slots reserved for admins (0 to 8)
/adminslots=3
// max cars in a race
/carsmax=12
// max cars (real+ai) per guest pc
/carsguest=1
// smoothness (3-6) number of car updates per second
/pps=4
// qualifying minutes, 0 for no qualifying
/qual=0
// number of laps, 0 for practice
/laps=0
// if laps not specified: hours
//hours=24
// 0=no/1=low/2=high
/wind=1
// nogfx/invisible
/dedicated=nogfx
// no/yes: can guests vote to kick or ban
/vote=no
// no/yes: can guests select track
/select=no
// no/kick/ban/spec: wrong way drivers
/autokick=no
// no restart within X seconds of race start
/rstmin=30
// no restart within X seconds of race finish
/rstend=30
// no/yes: allow join during race
/midrace=yes
// no/yes: pit stop required
/mustpit=no
// no/yes: allow car reset
/canreset=no
// no/yes: force cockpit view
/fcv=no
// no/yes: allow wrong way driving
/cruise=yes
// fixed/finish/reverse/random: race start order
/start=finish
// optional: use the specified player name
//player=host
// optional: welcome message up to 200 chars
//welcome=Welcome to the LFS Touge Heroes server! Enjoy the touge racing!
// optional: text file listing allowed tracks
//tracks=tracks.txt
// optional: message log file
//log=deb.log
// no/yes: network debug
/ndebug=no
// MPR autosave (0=off / 1=manual / 2=auto)
/autosave=0
// MPR folder
/mprdir=mpr
// LYT folder
/lytdir=layout
And it keeps telling me: TCP Socket: Bind failed, no matter what.
Any help?
I have a big problem with setting up my server, I have never done it.
I tried both in-game server and a dedi server with the program, here's my config:
// host name
/host=LFS Touge Heroes
// optional: password
//pass=123
// optional: admin password
//admin=1223
// optional: InSim port
//insim=29999
// optional: local specified ip address
//ip=xxx.xxx.xxx.xxx
// a high number below 65536
/port=63390
// demo/s1/s2
/mode=s2
// no/yes/hidden
/usemaster=yes
// BL1/BL1R/BL2, SO1/SO1R/SO2, etc
/track=BL1
// weather
/weather=1
// cars allowed - see README.txt
/cars=XRT+RB4+FXO+XRG+XFG+RAC+LX4+LX6+UF1
// max guests that can join host
/maxguests=12
// slots reserved for admins (0 to 8)
/adminslots=3
// max cars in a race
/carsmax=12
// max cars (real+ai) per guest pc
/carsguest=1
// smoothness (3-6) number of car updates per second
/pps=4
// qualifying minutes, 0 for no qualifying
/qual=0
// number of laps, 0 for practice
/laps=0
// if laps not specified: hours
//hours=24
// 0=no/1=low/2=high
/wind=1
// nogfx/invisible
/dedicated=nogfx
// no/yes: can guests vote to kick or ban
/vote=no
// no/yes: can guests select track
/select=no
// no/kick/ban/spec: wrong way drivers
/autokick=no
// no restart within X seconds of race start
/rstmin=30
// no restart within X seconds of race finish
/rstend=30
// no/yes: allow join during race
/midrace=yes
// no/yes: pit stop required
/mustpit=no
// no/yes: allow car reset
/canreset=no
// no/yes: force cockpit view
/fcv=no
// no/yes: allow wrong way driving
/cruise=yes
// fixed/finish/reverse/random: race start order
/start=finish
// optional: use the specified player name
//player=host
// optional: welcome message up to 200 chars
//welcome=Welcome to the LFS Touge Heroes server! Enjoy the touge racing!
// optional: text file listing allowed tracks
//tracks=tracks.txt
// optional: message log file
//log=deb.log
// no/yes: network debug
/ndebug=no
// MPR autosave (0=off / 1=manual / 2=auto)
/autosave=0
// MPR folder
/mprdir=mpr
// LYT folder
/lytdir=layout
And it keeps telling me: TCP Socket: Bind failed, no matter what.
Any help?