The online racing simulator
iRacing - chapter III
(1141 posts, started )
Believe it or not, but deko won a race in iRacing!

Even though it was all of the following:

Unofficial
Only Jetta in race
I didn't have my usual crash


FACT: Every win in deko's online racing life has been in the middle of the night when no one else is faster than me in the session. (I did nearly win a rookie Mazda Cup race when I first started iRacing, but I failed it and threw that away, it could have been a legit win if I hadn't binned it)


So it's not a REAL win. But I didn't crash, but I did try!
You had fastest lap by 2.5 seconds. The guy in second had 3400 iR. Soooooooo, Jetta is way faster?
Quote from PMD9409 :You had fastest lap by 2.5 seconds. The guy in second had 3400 iR. Soooooooo, Jetta is way faster?

Yes. Qualifying P1 times:

Volkswagen Jetta 1:22.282
Mazda MX-5 Cup 1:24.753
Pontiac Solstice 1:25.671

Stupid thing 1) A fast MX-5 driver would have stayed close with me, as I'm only usually hitting 1:25s.

Stupid thing 2) There was another Jetta driver that was faster than me signed up, he didn't start though.
Even me, the worlds slowest driver, has a win in iRacing. Like 4 years ago in the Solstice around LRP.

It was even an official session!
Quote from dawesdust_12 :Even me, the worlds slowest driver, has a win in iRacing. Like 4 years ago in the Solstice around LRP.

It was even an official session!

that's because Iracing puts all them slow drivers with each other
Quote from dekojester :Believe it or not, but deko won a race in iRacing!

Even though it was all of the following:

Unofficial
Only Jetta in race
I didn't have my usual crash


FACT: Every win in deko's online racing life has been in the middle of the night when no one else is faster than me in the session. (I did nearly win a rookie Mazda Cup race when I first started iRacing, but I failed it and threw that away, it could have been a legit win if I hadn't binned it)


So it's not a REAL win. But I didn't crash, but I did try!

Yay. I mean even I win... But you didnt hit a stopped car on the side of the road yay
88
and in other news, iRacing now has a figure 8 configuration:

"Enhancements to existing tracks include night racing at South Boston and Lanier National Speedway and . . . drum roll . . . iRacing’s first true Figure 8 configuration at Irwindale."

[http://www.iracing.com/inracin ... -headline-season-3-build]
old news
I'm not sure if about 10 days is enough time for the DWC drivers to totally figure out the NTM5 limits, but are they happy with it so far? Did any of them elaborate on the handling?
Quote from carfetish :I'm not sure if about 10 days is enough time for the DWC drivers to totally figure out the NTM5 limits, but are they happy with it so far? Did any of them elaborate on the handling?

The car is not wholly different to the previous build, we're still continuing with most of the techniques we used on the early build. Thankfully though there is no more irritating "floaty" feeling - the car felt hopeless previously without sufficient downforce pushing the car into the road. On NTMv5 we have slightly more mechanical grip so now by default the car is much more predictable in low speed corners, and we're able to tweaks things in the setup which weren't possible before (for example: anything other than softest rear suspension was unworkable / undriveable, even at layouts like Silverstone and Spa).

But there is an overriding problem. In a simulator you can push the boundaries to the extreme, and what we're seeing again are slight drifts into corners and on the absolute limit of traction again exiting the corner - as the tyres don't degrade, there is no punishment for doing this. So whilst we were fighting to find stability last season, we're now pushing the setups back to "neutral-oversteer" feeling as that's the fastest way to drive this car. Despite a narrower front and rear slip angle, it still allows us to slide in and out of the corner in perhaps unrealistic ways, and even though 2009 Bridgestone tyres were notoriously hard compound (though still a bit softer than 2010 spec), there needs to be more punishment for ill-treatment of tyres. But everyone knows iRacing are light years behind everyone else in the tyre department, despite their serious two year focus and typical PR boom about it.

Nevertheless, it's definitely an improvement. Hopefully there is more to come - tyre temperatures and pressures need to be fixed, as well as the 'garage bug' which doesn't even give an accurate reading of ride heights, spring deflection, ARB preloads etc. As for adapting to the new car, I did a laptime 0.7 seconds off the eventual pole after just ~15 laps on an Interlagos setup, so it's easy enough to get near the limit. Getting closer and closer to that limit is the next challenge, but with some careful preparation and planning on the setup, it was achievable.. lots of front runners didn't even practice much and still had competitive times. Now that the car is easier to drive, I expect the gaps will close very slightly, but Redline hooked up an incredible setup this week which overshadowed the gaps behind, hence they had no opposition and could cruise the entire race. Hugo did an amazing job to stay within ten seconds of Greger despite a visibly slower car actually, not many people observed this.
Quote :Nevertheless, it's definitely an improvement. Hopefully there is more to come - tyre temperatures and pressures need to be fixed, as well as the 'garage bug' which doesn't even give an accurate reading of ride heights, spring deflection, ARB preloads etc.

yea thats annoying especially when the setup just worked and you did not save the changes yet.
Quote from SCA-F1 :The car is not wholly different to the previous build, we're still continuing with most of the techniques we used on the early build. Thankfully though there is no more irritating "floaty" feeling - the car felt hopeless previously without sufficient downforce pushing the car into the road. On NTMv5 we have slightly more mechanical grip so now by default the car is much more predictable in low speed corners, and we're able to tweaks things in the setup which weren't possible before (for example: anything other than softest rear suspension was unworkable / undriveable, even at layouts like Silverstone and Spa).

But there is an overriding problem. In a simulator you can push the boundaries to the extreme, and what we're seeing again are slight drifts into corners and on the absolute limit of traction again exiting the corner - as the tyres don't degrade, there is no punishment for doing this. So whilst we were fighting to find stability last season, we're now pushing the setups back to "neutral-oversteer" feeling as that's the fastest way to drive this car. Despite a narrower front and rear slip angle, it still allows us to slide in and out of the corner in perhaps unrealistic ways, and even though 2009 Bridgestone tyres were notoriously hard compound (though still a bit softer than 2010 spec), there needs to be more punishment for ill-treatment of tyres. But everyone knows iRacing are light years behind everyone else in the tyre department, despite their serious two year focus and typical PR boom about it.

Nevertheless, it's definitely an improvement. Hopefully there is more to come - tyre temperatures and pressures need to be fixed, as well as the 'garage bug' which doesn't even give an accurate reading of ride heights, spring deflection, ARB preloads etc. As for adapting to the new car, I did a laptime 0.7 seconds off the eventual pole after just ~15 laps on an Interlagos setup, so it's easy enough to get near the limit. Getting closer and closer to that limit is the next challenge, but with some careful preparation and planning on the setup, it was achievable.. lots of front runners didn't even practice much and still had competitive times. Now that the car is easier to drive, I expect the gaps will close very slightly, but Redline hooked up an incredible setup this week which overshadowed the gaps behind, hence they had no opposition and could cruise the entire race. Hugo did an amazing job to stay within ten seconds of Greger despite a visibly slower car actually, not many people observed this.

Great detailed NTM5 review, thanks! You can tell it's written by a pro, really an enjoyable reading.
Getting a Rift tomorrow off my boss, he hits a whitey every time he puts it on so it's no use to him, I can't wait to try it with iR with proper support. Might even get me back to racing again.
Quote from SCA-F1 :But everyone knows iRacing are light years behind everyone else in the tyre department, despite their serious two year focus and typical PR boom about it.

Do you really think that it take years to make
ActualGrip=(1-wear)*MaxGrip
+ some kind of linear parametrization of grip with temperature

Like it is done in most other sims?
I'm sure that their ultimate goal is make the core features of the tire so solid, that they could concentrate on things like vulcanization, blistering, flat spots, etc.
Quote from carfetish :Great detailed NTM5 review, thanks! You can tell it's written by a pro, really an enjoyable reading.

Well he is a blackstriper but yea good detail simon
nice to see iRacing hasn't changed one bit
I love Chicagoland in the trucks
http://members.iracing.com/mem ... =9092249&custid=98800


Andy,it's a shame you ran out of button clicking talent and missed the grid.

PS: for those of you without iRacing I actually won something. Also the trucks at Chicagoland are basically like putting an FZ5 on oil. So it's quite epic.
Well done Ray! Starting from the front and winning there takes some good driving

When I missed the start, I really thought it wouldn't matter as the car was quite loose.....

oh well
Lol apparently I berate other drivers too much last warning apparently haha


lel wut
Teemu you been practicing on CGNL?
gg Slocombe lol.
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iRacing - chapter III
(1141 posts, started )
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