The overall look kinda reminds me of GT5, even down to the crappy dark dynamic range
Though a bit more "sterile" in replays.
Either he's using the same lighting engine, which is middleware after all, or he studied GT5 intently
The coder did have good words to say about GT5 afterall, so he probably has a copy
Physics wise, the cars have a lot of heft and solidity to it, unlike the driving on ice feel of a lot of games like GT5 and iRacing. Even when using street tyres. Super soft slicks are pretty forgiving
FFB feels better in iRacing though, but it's just a matter of difference and getting used to it.
I love the surface and curb sounds - nice and visceral.
Car sounds not so much, but some are decent.
When using an Xbox controller, there sure is a lot of feedback from the vibration, much more than using a wheel.
Though I kinda found it annoying