Some thoughts regarding 1280x800 vs. 1680x1050.
While the native resolution feels fine, with 1680x1050 there is noticeable eye strain!
That means even if the radio of both resolutions is the same (1,6), it displays different on the Rift.
I did a test.
I chose 1280x800 and sat in the BMW Sauber F1 looking with my head pointing directly on the steering wheel (BMW logo).
Then i rolled my eyes to the left and the right
(head keeps still pointed forward). In this way i could see a some part of the mirrors.
Then i chose 1680x105 and did the same. However with this resolution i could see both mirrors completely!
I also had the feeling the picture is slightly squeezed horizontal.
Conclusion: be very careful choosing an other resolution then the Rifts native one!
So in a nutshell my best practises with the rift and lfs are:
- Set up a profile with correct IPD value in the Oculus config Utility and mark it as default.
- Setting the vertical field of view to somewhat between 110°-116° (I´ve choosen 112°)
- Use the Rifts native screen resolution of 1280x800
- Show the virtual driver and steering wheel
- Move driver in x,y,z direction until your head-position matches with your virtual body
- Set the option for moving view with animation to NO (hey, we have real headtracking now!)
- View accelaration option of headmovement: DEFINITELY(!) set the value of the angular headmovement to ZERO (0°/g)!Else the shaking of the view in VR makes you crazy!
- View accelaration options of horizontal, vertical and forward directions: Can be chosen to personal preference, but if too high you feel like a fat guy wobbling in the car
That´s it, with these setting i had a wonderful experience so far, despite the low resolution. For me racing is much more fun now and I love the subtle details:
Intuitively looking over the shoulder, looking into the corners, seeing the lifesize tyres left and right in front of you (I want to touch them and feel the heat
), the desire to lean outside/inside the car and have a closer look at everything (even it´s not possible yet)
I barely can imagine what a consumer version with higer resolution and positional tracking will bring.