The online racing simulator
Test Patch 0.6Q14 - New Blackwood
WARNING : THIS IS A TEST

NOTE : THIS DOES NOT CONTAIN NEW TYRE PHYSICS


THIS PATCH CONTAINS A BLACKWOOD UPDATE AND IS INCOMPATIBLE WITH 0.6Q

YOU CANNOT REVERT THIS UPDATE!

IF YOU WANT TO STILL USE THE 0.6Q VERSION, MAKE A FRESH LFS INSTALLATION FOR THIS TEST



PLEASE TEST BEFORE YOU POST


Hello Racers,

Here is a new TEST PATCH : 0.6Q14

It contains a new version of Blackwood :

- New textures, geometry and detail improvements all around
- New Historic configuration (similar to GP but without chicane)
- New industrial estate area available when open config selected

Other incompatible changes :

XRG / XRT / FZ5 maximum steering angle increased to 45 degrees
Spawn position now disables "Could not join : Start is blocked"
Maximum number of layout objects increased to 2100 (was 1800)

Other changes :

There is an improvement in the car shadow system, which until now could cast shadows in the wrong direction.
Skid marks now remain remain when the race restarts and are visible on layout objects.
There is a new map view for open configurations and the track selection screen.
Please read the full list of changes below for more information.


0.6Q14 is NOT compatible with 0.6Q

- You CAN NOT connect online with 0.6Q
- You CAN play replays from 0.6Q excluding replays at Blackwood

You cannot upload hotlaps made with this test patch because it is only a test patch, not an official patch.


Changes from 0.6Q12 to 0.6Q14 :

New Blackwood :

More fixes including some Z buffer issues and lod distances

Physics :

improved collision and tyre rolling on the 3D kerb objects

Fixes :

FIX : Removed message "Side mirror - point too central"


Changes from 0.6Q10 to 0.6Q12 :

New Blackwood :

Various fixes for error spotted during testing e.g cracks and holes
Estate now uses two paths for echo maps and hidden object removal

InSim :

Reduced the frequency of IS_OBH packets due to blackwood kerbs
IS_OBH is always reported, as before, for movable objects
TYRE contacts no longer report IS_OBH for unmovable objects
BODY contacts also report unmovable objects played in a layout

Fixes :

FIX : Message text was faded on entering free view from escape menu


Changes from 0.6Q9 to 0.6Q10 :

New Blackwood environment :

- New textures, geometry and detail improvements all around
- New Historic configuration (similar to GP but without chicane)
- New industrial estate area available when open config selected

Other incompatible changes :

XRG / XRT / FZ5 maximum steering angle increased to 45 degrees
Spawn position now disables "Could not join : Start is blocked"
Maximum number of layout objects increased to 2100 (was 1800)


Changes from 0.6Q to 0.6Q9 :

Interface :

New small map view for open configs / car parks / autocross areas
Small map opacity can now be set for light and dark map colours
Improvements on track selection screen using the area maps

Graphics :

Shadows are no longer cast updwards or towards the light
Ambient (non-direct) shadow darkness now depends on distance
Skid marks now remain when race restarts (excluding replays)
Increased LOD distances of humans / drivers / marshalls
Skid marks are now visible on unmovable layout objects

Misc :

Westhill paths adjusted and regenerated to avoid graphical holes
Autocross paths regenerated and physical hole fixed at skid pad
New text command /lang X to load language (data\language\X.txt)

Fixes :

FIX : LFS could crash using /axload with a long layout name
FIX : Traffic lights did not work after texture resolution change


INSTALLATION INSTRUCTIONS :

A FULL version of LFS 0.6Q must already be installed


To install the PATCH using the SELF EXTRACTING ARCHIVE :

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way

NOTE : You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen : 0.6Q14

THE FULL VERSION HAS NOW BEEN RELEASED SO YOU DON'T NEED THESE TEST PATCH DOWNLOADS - INSTEAD PLEASE FOLLOW THIS LINK : https://www.lfs.net/forum/thread/90458


DOWNLOADS :

IF YOU ALREADY HAVE 0.6Q :
PATCH 0.6Q TO 0.6Q14 (SELF EXTRACTING ARCHIVE)
www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q_TO_6Q14.exe (132 MB)

IF YOU ALREADY HAVE 0.6Q10 (or later) :
PATCH 0.6Q10 TO 0.6Q14 (SELF EXTRACTING ARCHIVE)
www.lfs.net/file_lfs.php?name=LFS_PATCH_6Q10_TO_6Q14.exe (34 MB)



FOR HOSTING ONLY

DEDICATED HOST 0.6Q12 (non-graphical version for hosting only) :
www.lfs.net/file_lfs.php?name=LFS_S3_DCON_6Q12.zip (1.8 MB)
Attached images
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omg, unexpected but great surprise, THANKS for that!! LFS Omg omg omg
Holy crap, I'll have a look!
LAYOUTS! ( lol )
"Spawn position now disables "Could not join : Start is blocked""
Love you!
Wow the updated Blackwood is a-ma-zing!!

Is that gravel I see? Those roads are great fun. I'm wondering if the grip is different from dirt, or is it just a different texture?
Is this one of Eric's "2 Tracks" or is it something totally new?
Awesome update, excellent work guys, really deserve a big thankfully for working on it.

Very nice!
will this mean a PB reset once it's in a stable patch?
UGH
If that one would had been included. ( well... it is =) )

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#11 - Eric
Quote from k_badam :Is this one of Eric's "2 Tracks" or is it something totally new?

No.

This is an update of Blackwood, not one of the 2 new S3 tracks I've been working on.
Awesome work, thank you guys! Smile
Thanks Smile. The improvement looks amazing Big grin
to anyone that has tested, are the stacks of tyres in the chicane or not anymore?
Quote from johneysvk :to anyone that has tested, are the stacks of tyres in the chicane or not anymore?

yup!





Quote from johneysvk :will this mean a PB reset once it's in a stable patch?

Well, BL2 will be historic then, and BL3 is the new rallycross...

no idea


EDIT:

Quote from johneysvk :i meant the first one Big grin
gonna give this a try tomorrow and see for meself

nope, gone
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Wow, BL looks awesome!! I feel there will be some interesting layouts with this. Even Im having some ideas and I haven't installed it yet!!

Its just amazing!!

IIRC the rest of the tracks (like Fern Bay, Kyoto, Aston and South City, ¿¿¿and maybe Autocross???) will get this kind of update with backroads and etc??.
i meant the first one Big grin
gonna give this a try tomorrow and see for meself
2 tracks are updated,so eventually all other old ones will receive a new update? (I suppose not so early,but at some point)
Quote from johneysvk :i meant the first one Big grin
gonna give this a try tomorrow and see for meself



BL1 would look now like this
Attached images
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ah, sausage kerbs :/
Here is preview lap of my layout called Whitewood!


EDIT: Apparently, car park is changed and some sections, but it is still the familiar Blackwood, but with some cool features!


Have to convert these my layouts to new one. Tongue
Attached files
MTDZX-UM21_BL1X_FZ5.spr - 54.4 KB - 691 views
I did not expect yet another update to BL. Looking forward to trying this out tonight Thumbs up. Super work!
Whaat?! Wow! Downloading right now Big grin

But all those banans/sausages/whatever, no cutting anymore, no good hotlaps anymore... And endless rollover shows on demo servers Big grin
Scawen, just FYI: new historic route causes issues with layouts, because of the changed track abbreviations. Maybe a good idea to make the historic layout BL4 instead?
This thread is closed

Test Patch 0.6Q14 - New Blackwood
(367 posts, closed, started )
FGED GREDG RDFGDR GSFDG