Perhaps the AntVR manufacturer publish some drivers so LFS devs can "easy" integrate native head tracking support (like for Oculus) in Live for Speed.
Currently the AntVR head tracking does only emulate mouse movements (which is also supported by LFS) but the (big) range of movements of AntVR headset is useless for LFS (if you look to much left or right you "lose" the center view to the track). Because of mouse emulation tracking of side movements (example: lean through the drivers window) is not supported.
However the 3D view (side-by-side mode) is much better then Oculus DK2, because I can see more details of the track (example: break points) with the same technical resolution (1920x1080 means 960x1080 each eye).
Currently the AntVR head tracking does only emulate mouse movements (which is also supported by LFS) but the (big) range of movements of AntVR headset is useless for LFS (if you look to much left or right you "lose" the center view to the track). Because of mouse emulation tracking of side movements (example: lean through the drivers window) is not supported.
However the 3D view (side-by-side mode) is much better then Oculus DK2, because I can see more details of the track (example: break points) with the same technical resolution (1920x1080 means 960x1080 each eye).