Hi can anyone help me with this on how to use it please...
// If an autocross object is hit (2 second time penalty) this packet is sent :
struct IS_AXO // AutoX Object
{
byte Size; // 4
byte Type; // ISP_AXO
byte ReqI; // 0
byte PLID; // player's unique id
};
Thanks
Andy
// If an autocross object is hit (2 second time penalty) this packet is sent :
struct IS_AXO // AutoX Object
{
byte Size; // 4
byte Type; // ISP_AXO
byte ReqI; // 0
byte PLID; // player's unique id
};
Thanks
Andy