That to happen is really really unlikely. He would not want to do this out of many reasons. He would need to be hard stuck in the tyre update and like getting sick even thinking about it. At least the second point I hope he is far away from. But every developer knows these projects and tasks.
LOL, that will sounds like a "must-provide" list if some would find it
I hope Eric is well progressing with the placements of street lights among the tracks to brighten the night , and I do really hope we see the tire physics coming with the graphic updates : it is THE thing that really matters to me ... Getting mad with locked diff
Hi guys, sorry but I don't think we can do a progress report every month now.
For my part I have been continuing with the lighting, and working on getting it to look right with the real time generated skies while preserving the look of the tracks.
I've looked at the albedo levels for various materials and adjusted the brightness to get the lighting right as we gradually move to a more physically based system.
I've been experimenting with a high dynamic range (HDR) render target (as an option). This involves rendering the image to a texture which uses a 16-bit floating point number for each colour channel of a pixel instead of the standard 8-bit gamma corrected integer. This has various advantages for lighting and can produce more realistic images. I've been trying some tone mapping functions that can be applied in the final post-processing stage where the HDR render target is output to 8-bit format for display on the screen.
There's more to do but not too much to talk about at the moment.
Wow, day/night system, real lightning, HDR. Any plans for little tyre physics test patch before you start creating Ray Tracing in refractions of light in heated outlets of exhaust gases taking into account the particulate effects of smoke after imprecise ignition caused by engine damage after bad downshifting?
It is kinda funny to see how this "little experiment" about setting time of day has slowly turned into a "well, might as well upgrade the whole thing while I'm at it" project.
This is what makes Scawen different (and stand out) from regular developers.
He doesn't like doing in a half baked but it will still work kind of way, but is always aiming for perfection.
People looking at this in a negative way, will say that it's slowing things down, etc. etc. while those that are liking a journey like this, are fully enjoying the ride and are patiently waiting for the outcome of all of this.
Keep it up Scawen, I for one, really like this journey.
Just to be clear, my comment was I no way intended to be negative (or come across that way). My point was that this experiment ended up becoming a bigger project than probably anticipated. It's something completly unexpected but very much welcome.
LFS has this "here is something that we like for you to enjoy" approach to me and that is something I wouldn't change for the world.