OFFICIAL VERSION 0.7B IS NOW AVAILABLE: https://www.lfs.net/forum/thread/97376
WARNING: THIS IS A TEST
PLEASE TEST BEFORE YOU POST
Hello Racers,
Here is a new test patch: 0.7A13
The changes are listed below.
0.7A13 is COMPATIBLE with 0.7A
- You CAN connect online with 0.7A
- You CAN play replays from 0.7A
Please back up or rename your LFS.exe from 0.7A so you can revert to it if necessary.
Changes from 0.7A12 to 0.7A13:
EV battery light now comes on when charge is less than 5%
EV dashboard is now blank when the car is switched off (I key)
FIX: Clutch temperature no longer displayed for electric vehicles
FIX: Power-weight ratio display wrong for EV with power restriction
Changes from 0.7A11 to 0.7A12:
Improved checks when clicking a link to install a mod
Car name is now shown below driver name in F11 and F12
Key to toggle Viewer mode in Garage changed to V (was S)
Added some translation lines for the Viewer mode in Garage
FIX: Obscure message "Not found" on entering garage with test mod
Changes from 0.7A10 to 0.7A11:
New LFS://getmod link to install a mod from a link on the website
- works if LFS is not running or is running but not in multiplayer
- can install mod from entry / game setup / garage / mod screens
LFS join links no longer start new instance if LFS already running
- makes existing LFS join host (from entry or multiplayer screens)
FIX: OOS if AI on grid with non-rally car when changing to rx track
FIX: Remote EV would jump / glitch during pit stop if throttle held
Changes from 0.7A9 to 0.7A10:
Skin Viewer in Garage - Click "Viewer" or Press S key
- Rotate vehicle with left mouse button
- Rotate view direction with right button
- Use mouse wheel to zoom in and out
- Select lighting mode, background colour or LOD
- Reload button or auto reload while editing a skin
More translations have been updated - thank you translators
Changes from 0.7A7 to 0.7A9:
You can now export a skin template from the garage screen
- In the "Colours" tab select 1024 or 2048 size
- Click "Generate Skin Template"
- Select a skin template or wireframe guide
- The resulting image is copied to the clipboard
Changes from 0.7A5 to 0.7A7:
Interface:
Ratings are now translated - thanks to the translators
Home / End / Page / Arrow keys now work on the mods screen
Rating button has click sound / acts on release (as other buttons)
Increased size of grey or yellow 'favourite' star on mod image
Demo 'unlock' message "Welcome to Live for Speed Demo" restored
FIX: Virtual KB button now works in mods screen filter text entry
Technical:
Garage warning for mesh error (Cross-texture triangle found in LOD)
Downloaded mod is now unzipped from memory (not intermediate file)
FIX: It was possible to get stuck after a failed mod list download
Changes from 0.7A3 to 0.7A5:
Mods screen:
Mods screen can be set 2 or 4 columns wide
Favourites filter is now available on mods screen
Click the star on a mod's image to mark it as a favourite
Rate mods in game either in garage or mods screen dialog
Note: CTRL+click or click on left to remove a rating
Translation updates - thank you translators!
EV support:
Now displays RECHARGING instead of REFUELLING in pit stop
F12 menu now says "Charge to add" instead of "Fuel to add"
AI path generation:
Engine Brake Reduction is considered in the braking calculation
FIX: Rear wing could exceed maximum setting while calculating
Changes from 0.7A2 to 0.7A3:
Mods page:
Added 'class' filter (e.g. saloon, buggy, kart, bike)
Click author name to see mods made by that author
Mod images are cached in a new LFS\cache folder
Misc:
More updated translations - thank you translators!
FIX: Commands like /mustpit could disable mods in single player
Multiplayer:
FIX: Loss of sound due to excessive engine revs on remote mods
FIX: Warping (jittering) of mods downloaded after joining host
Changes from 0.7A to 0.7A2:
AI for Mods:
AI paths can be generated for mods with a drive system, excluding bikes
- Paths can only be generated in single player
- Simply add your AI and click GO
- You have to wait a while the first time the path is generated
- NOTE: If the vehicle can roll, the AI does not avoid rolling it
Regenerative braking for Electric Vehicles:
- Only for FWD and RWD vehicles
- Charging efficiency 90%
- Uses reverse motor torque as much as possible on drive axle
- Reduces brakes in accordance with the reverse motor torque
- NOTE: motor braking is affected by limited slip differential
Electric Vehicles:
Recharge rate is now 600kW * 0.9 charging efficiency
FIX: Karts and EVs could drive during pitstop (throttle now held at zero)
Misc:
FIX: /car command required capital letters for SkinID
FIX: Crash when saving setup of a mod that was not yet loaded
FIX: Crash with live settings for a mod that was not yet loaded
INSTALLATION:
A FULL version of LFS 0.7A must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.7A13
DOWNLOAD:
PATCH 0.7A TO 0.7A13 (SELF EXTRACTING ARCHIVE) (If you already have 0.7A)
https://www.lfs.net/file_lfs.p ... =LFS_PATCH_7A_TO_7A13.exe (1.4 MB)
WARNING: THIS IS A TEST
PLEASE TEST BEFORE YOU POST
Hello Racers,
Here is a new test patch: 0.7A13
The changes are listed below.
0.7A13 is COMPATIBLE with 0.7A
- You CAN connect online with 0.7A
- You CAN play replays from 0.7A
Please back up or rename your LFS.exe from 0.7A so you can revert to it if necessary.
Changes from 0.7A12 to 0.7A13:
EV battery light now comes on when charge is less than 5%
EV dashboard is now blank when the car is switched off (I key)
FIX: Clutch temperature no longer displayed for electric vehicles
FIX: Power-weight ratio display wrong for EV with power restriction
Changes from 0.7A11 to 0.7A12:
Improved checks when clicking a link to install a mod
Car name is now shown below driver name in F11 and F12
Key to toggle Viewer mode in Garage changed to V (was S)
Added some translation lines for the Viewer mode in Garage
FIX: Obscure message "Not found" on entering garage with test mod
Changes from 0.7A10 to 0.7A11:
New LFS://getmod link to install a mod from a link on the website
- works if LFS is not running or is running but not in multiplayer
- can install mod from entry / game setup / garage / mod screens
LFS join links no longer start new instance if LFS already running
- makes existing LFS join host (from entry or multiplayer screens)
FIX: OOS if AI on grid with non-rally car when changing to rx track
FIX: Remote EV would jump / glitch during pit stop if throttle held
Changes from 0.7A9 to 0.7A10:
Skin Viewer in Garage - Click "Viewer" or Press S key
- Rotate vehicle with left mouse button
- Rotate view direction with right button
- Use mouse wheel to zoom in and out
- Select lighting mode, background colour or LOD
- Reload button or auto reload while editing a skin
More translations have been updated - thank you translators
Changes from 0.7A7 to 0.7A9:
You can now export a skin template from the garage screen
- In the "Colours" tab select 1024 or 2048 size
- Click "Generate Skin Template"
- Select a skin template or wireframe guide
- The resulting image is copied to the clipboard
Changes from 0.7A5 to 0.7A7:
Interface:
Ratings are now translated - thanks to the translators
Home / End / Page / Arrow keys now work on the mods screen
Rating button has click sound / acts on release (as other buttons)
Increased size of grey or yellow 'favourite' star on mod image
Demo 'unlock' message "Welcome to Live for Speed Demo" restored
FIX: Virtual KB button now works in mods screen filter text entry
Technical:
Garage warning for mesh error (Cross-texture triangle found in LOD)
Downloaded mod is now unzipped from memory (not intermediate file)
FIX: It was possible to get stuck after a failed mod list download
Changes from 0.7A3 to 0.7A5:
Mods screen:
Mods screen can be set 2 or 4 columns wide
Favourites filter is now available on mods screen
Click the star on a mod's image to mark it as a favourite
Rate mods in game either in garage or mods screen dialog
Note: CTRL+click or click on left to remove a rating
Translation updates - thank you translators!
EV support:
Now displays RECHARGING instead of REFUELLING in pit stop
F12 menu now says "Charge to add" instead of "Fuel to add"
AI path generation:
Engine Brake Reduction is considered in the braking calculation
FIX: Rear wing could exceed maximum setting while calculating
Changes from 0.7A2 to 0.7A3:
Mods page:
Added 'class' filter (e.g. saloon, buggy, kart, bike)
Click author name to see mods made by that author
Mod images are cached in a new LFS\cache folder
Misc:
More updated translations - thank you translators!
FIX: Commands like /mustpit could disable mods in single player
Multiplayer:
FIX: Loss of sound due to excessive engine revs on remote mods
FIX: Warping (jittering) of mods downloaded after joining host
Changes from 0.7A to 0.7A2:
AI for Mods:
AI paths can be generated for mods with a drive system, excluding bikes
- Paths can only be generated in single player
- Simply add your AI and click GO
- You have to wait a while the first time the path is generated
- NOTE: If the vehicle can roll, the AI does not avoid rolling it
Regenerative braking for Electric Vehicles:
- Only for FWD and RWD vehicles
- Charging efficiency 90%
- Uses reverse motor torque as much as possible on drive axle
- Reduces brakes in accordance with the reverse motor torque
- NOTE: motor braking is affected by limited slip differential
Electric Vehicles:
Recharge rate is now 600kW * 0.9 charging efficiency
FIX: Karts and EVs could drive during pitstop (throttle now held at zero)
Misc:
FIX: /car command required capital letters for SkinID
FIX: Crash when saving setup of a mod that was not yet loaded
FIX: Crash with live settings for a mod that was not yet loaded
INSTALLATION:
A FULL version of LFS 0.7A must already be installed
To install the PATCH using the SELF EXTRACTING ARCHIVE:
1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way
NOTE: You can see if the patch is correctly installed when you run
the program (LFS.exe). At the bottom of the entry screen: 0.7A13
DOWNLOAD:
PATCH 0.7A TO 0.7A13 (SELF EXTRACTING ARCHIVE) (If you already have 0.7A)
https://www.lfs.net/file_lfs.p ... =LFS_PATCH_7A_TO_7A13.exe (1.4 MB)