ok now time for (m tech 2) , start of using the facelift (v2 mod) bumpers and go from there since they look similare so i modify it little by little looking at real life pictures as reference (cuz no blueprint exist for m tech) little bit challenging to get it right but i hope it turn out acceptable. what u see here is front bumper...
just got the rear bumper finished was mutch easy then front, i decide to mount the parts to the car as im going to modify side skurts in lfs editor without having to do it all in blend, after that will make rear wing, so far im happy with results it look nice.
hello there, i decided to make m3 version of this car, the good news is i dont have to rebuild the hole car since i already have base model i can make m3 parts (side fenders, bumper F and R, side skurt, rear window and spoiler) i post the work here better then making hole new forum for it. so here is some progress...
hi, thanks for the note i do agree with u and i know the factory values but problem is that on engine editor we have that miss match between torque value and rpm, it means always we get way more torque then what we need to and almost everyone have that problem with all kind of deferent engines...
so the only solution to reduce the extra torque is to increase peak rpm of it, the car now has 263Nm at 5500 if i lower it back to 4750 i will get about 275Nm+ witch is way more then what it shold be (irl is 240Nm or a bit less) and u can see power to weight increases and i refuse that, lets hope this get fixed someday