Linux environment is graphically sensitive, this graph represents unstable fps handling due to its variable graphic data
It is also a piece of on screen graphic item (function) that draws additional fps to run itself
It seems to be built in subroutine without and option/setting to turn it off
Screenshot included (with an arrow pointing to it)
( I wonder if this is the cause, that makes such difference in driving between single player and multi player for me )
It is also a piece of on screen graphic item (function) that draws additional fps to run itself
It seems to be built in subroutine without and option/setting to turn it off
Screenshot included (with an arrow pointing to it)
( I wonder if this is the cause, that makes such difference in driving between single player and multi player for me )