This is looking insaneee! Do you already have physics, engine or sound for it? I've always been interested in doing one of these.
Have you checked the wheel base and wheel track to make sure that the blueprint is dimensionally accurate? I would double check that before getting to the inside.
Dimensions: Thats the first thing thats have to be done before modeling/when loading the background. The blueprint that I found ofc its not so accurate (its from RC car manual or something like that), but measuring do the job. So yeah, wheelbase, wheel track, etc. all they seems to be ok.
Looks like the wheels fits into body and I hope wont be necessary to make wider fenders. (235/40R17-9.00J front, 265/35R18-9.50J rear)
Physics: Currently the curb weight is ~1220kg (close to stock), but Ill reduce it to about 1100kg. because its mostly a drift car. It haves macpherson F/R
Ill build and adjust mass frame, object positions and better suspension geometry later.
Engine: My first though was to put a crossplane V8 (yeah..what a sound) into it because the stock engine is well know how fragile it is.
But we dont have that feature (to overheat and melt engines) yet in LFS yet so I will keep it 13B-Turbo with bigger tubro boost to get~400hp.
Engine sound: I have no idea how to adjust/make it realistic, so when the car is at final stage help would be much appreciated.
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Now Im builing parts and making different configurations
On yellow one have to build vents on the hood.
On blue one to build different rims and different exhaust.
On gray-ish one (drift missile style) build different rims, rear bash bumper and 13B-T engine with crossbar mesh and texture.
After all this I will take care on lights and so on.
In addition to this post Im attaching more screens from progress: