As I mentioned before, this update contains new physics but with old model.
In some days it´ll be updated with a lot of bodywork done, and this will contain new skin mapping.
^
There's the answer. As I'd said before, model Will be updated for this new tires and other details but for now it's uploaded for testing new physics without any changes on model...
Maybe it is better if you create a new mod for the new model changes?
This mod has "Approved" and "Staff Pick" status, so it would be nice if it was always in good condition.
At the moment I don't plan to make a new mod with the same body base and small changes in the physics.
For this reason, I am going to switch it to private mode for some time to be able to continue working with our testers and avoid problems with other users.
Bit unfair to expect someone to upload a whole new mod every time they change their mod, and it would create loads of spam. Maybe we need a mod testing system so people upload test patch versions of mods that have already been released.
After running tests with it on couple of track, it's kinda strange that car doesn't have a r4 option, as rear tyres can reach 130 degrees for sure and be around that for 10 laps, that's sign that car wants r4 on rear. Car balance overall for better rotation and stability feels like wants lower pressure tyres than high pressure r3 to feel more alive.
Thankfully you had attached a skin template kit. But when i tried to create a skin with that template, everything was misplaced. I was told that the template may be out of date. Exporting the skin template via the garage do not work for me, because i do not use Windows). May i ask for an updated attached skin template, please?
I spotted a problem with the AI's braking behaviour at the pit entrance on Westhill.
It happens very frequently that the AIs crash under braking to enter the pits, and this, with any setup.
I took screens with a 2-lap race with a pit stop, where only 1 car crashed, but in an endu run, with warm tyres, they crashed almost every time.
incidentally, the AI is unable to take the entrance correctly and hits the wall! (It's also been known to get stuck against a safety rail on the circuit, when it should be reversing!)
any way of remedying these problems?
Otherwise, the feeling of driving this car is really good.
thanks for your job
Does this happen with the test patch, too? https://www.lfs.net/forum/thread/106005-Test-Patch-D52
It has some changes to AI. A few changes regarding AI and pitlanes, too.
If it also happens with that patch then you could post in that thread. Probably best to attach some replays and as much info as possible.