The online racing simulator
Gavril Barstow IV ('98 - '04) - a BeamNG.drive mod

The Barstow IV represents the fourth evolution of Gavril's iconic mid-size muscle car. Sticking to the 3rd gen platform, Gavril proved that you don't need to fix what isn’t broken, even if it kinda is. Sometimes, the best way to have fun is in a somewhat straight line...


Quote from Momchil Dimitrov :Hello! It's that time again. I want to ask you for permission to port the Gavril Barstow IV into Live for Speed?

Quote from Lucas Wattier :Heya there, been a while. For sure, it's been great seeing them being ported to LFS =).


I have just bought the mod.
Haven't done any progress yet.

About the name - maybe "Barstow IV" or "Barstow Muscle IV". Wink
oo mustang thats good
panties
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Optimization is almost done. Smile
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The model is now fully imported in LFSE.
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I have made some progress (with help from Nyrak). There are still many things to do left.
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#7 - URUQ
love it in beam, great u keep adding Lucas masterpieces!
I have finished the lights - used the LucasBE original textures (taking pictures in-game, because the source files are not usable to me Big grin).
Attached images
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Quote from Evolution_R :The model is now fully imported in LFSE.

im sorry, i have a silly question: doesn't this exceed the polygon limit on the lfs editor? if it does can you still submit it?
When I say fully imported it doesn't mean that I imported the whole model from BeamNG - I have spend some time optimizing the model - removing parts that are not visible or usable in LFS and I don't use decimate in Blender, I'm keeping the meshes untouched.
I have deleted around 141 000 tris (the screenshot).



I have also added the different configurations (as much as possible in one mod):





Quote from Evolution_R :When I say fully imported it doesn't mean that I imported the whole model from...

Wow that's really nice work man!

FGED GREDG RDFGDR GSFDG