Hey, i was jsut thinking the other day, why not use a model similar to the tyre model for brake heat and wear. This could serve as another balancing aspect and tuning option for cars.
As a balance option some cars may not cool thier brakes as efficiently, resulting in fade and extra wear from longer braking zones.
as a tuning option, there are many compounds of brake shoe and a few thicknesses of rotors out there, resulting in different ratios of "grab" and wear life.
As compared to the tyre model it shouldnt be much of a problem as the rotors and pads should heat uniformly, unless warped.
Endurance teams have been changing out brake pads and occasionally rotors on pit service stops for a while now, I'm not sure just how long but the past couple year at least.
As a balance option some cars may not cool thier brakes as efficiently, resulting in fade and extra wear from longer braking zones.
as a tuning option, there are many compounds of brake shoe and a few thicknesses of rotors out there, resulting in different ratios of "grab" and wear life.
As compared to the tyre model it shouldnt be much of a problem as the rotors and pads should heat uniformly, unless warped.
Endurance teams have been changing out brake pads and occasionally rotors on pit service stops for a while now, I'm not sure just how long but the past couple year at least.


One of my big requests is for variable track and air temperatures. Once we get temps that are less like Western Europe and are more like South Africa or Australia then maybe people will have a reason to use R3 slicks. Air temps will also be a factor once oil and coolant temps are modeled. Even if we don't get changeable/variable temperatures it would be nice if each track had its own conditions based on its location. For instance Fern Bay should be a good bit warmer than Blackwood, morning should be cool while afternoon should be warm and evening somewhere between. It could even be slightly different depeding on the wind. This would add a lot of variables to tire selection without (hopefully) needing a ton of changes in the program itself.