I would like to see a few more cars in S3, but mainly I would like a more organized grouping for "classes" of cars. You would pick the car through a class selection menu and have a class option for servers.
Soo... I would like to see these
Class 1
CS(Compact Street)
XF GTi
XR GT
RB4 (AWD) -non turbo version of RB4 GT
Class 2
SS2(Street Sport Two)
FXO Turbo
RB4 GT
XR GT Turbo
LX4
turbo 6cyl 4door awd
6cyl rwd coupe- BMW 3 series
Class 3
SS1(Street Sport One)
FZ50
RACEABOUT
LX6
RB4 S - high output RB4, ala STi with a bit more power
RWD V8 muscle
FOS(Formula Ford) -FOX without wings
FOX
FOR(Formula Mazda)
F08
Champcar or IRL car, less downforce than BF1, better for ovals no TC etc
BF1
Class 5
GTR2
UF GTR
XF GTR
RB4 GTR -non turbo
XR GTR
Class 6
GTR1
XR Turbo GTR
FXO GTR
FZ50 GTR
RACEABOUT GTR
Muscle car GTR 'vette,viper etc.
Karts
ICC
ICA
Rally
XF GTiR
RB4 RR
Aussie V8/Nascar- a mutation good for both oval and roadcourses
Vintage F1
one or two 1967 Formula One cars
Supercars
So in all, I would like:
Converted or modified S2 cars:
XF GTiR
RB4 -non turbo
RB4 S
RB4 GTR
RB4 RR
RaceAbout GTR
FOS
New Cars:
turbo 6cyl 4door awd - TSX Type-S
6cyl rwd couple -BMW 3 series
V8 muscle
Champcar/IRL
ICC kart
ICA kart
slightly modified re-post
oh yeah, the other thing; I think we need to think about cars that will test the physics and push LFS further. If the devs picked what was popular, we would end up with a bunch a supercars and a STi. I think its important to include as many types of racing cars (within context) as possible. Different engines, drive trains, tire types(vintage), aero, weight, construction etc etc. We will have time for many popular cars after S3, when we can have people make them themselves. Now, we need to suggest cars to test the limits and make sure the physics can cover, in a realistic manner, everything we would like to see in LFS in the future.
Soo... I would like to see these
Class 1
CS(Compact Street)
XF GTi
XR GT
RB4 (AWD) -non turbo version of RB4 GT
Class 2
SS2(Street Sport Two)
FXO Turbo
RB4 GT
XR GT Turbo
LX4
turbo 6cyl 4door awd
6cyl rwd coupe- BMW 3 series
Class 3
SS1(Street Sport One)
FZ50
RACEABOUT
LX6
RB4 S - high output RB4, ala STi with a bit more power
RWD V8 muscle
FOS(Formula Ford) -FOX without wings
FOX
FOR(Formula Mazda)
F08
Champcar or IRL car, less downforce than BF1, better for ovals no TC etc
BF1
Class 5
GTR2
UF GTR
XF GTR
RB4 GTR -non turbo
XR GTR
Class 6
GTR1
XR Turbo GTR
FXO GTR
FZ50 GTR
RACEABOUT GTR
Muscle car GTR 'vette,viper etc.
Karts
ICC
ICA
Rally
XF GTiR
RB4 RR
Aussie V8/Nascar- a mutation good for both oval and roadcourses
Vintage F1
one or two 1967 Formula One cars
Supercars
So in all, I would like:
Converted or modified S2 cars:
XF GTiR
RB4 -non turbo
RB4 S
RB4 GTR
RB4 RR
RaceAbout GTR
FOS
New Cars:
turbo 6cyl 4door awd - TSX Type-S
6cyl rwd couple -BMW 3 series
V8 muscle
Champcar/IRL
ICC kart
ICA kart
slightly modified re-post
oh yeah, the other thing; I think we need to think about cars that will test the physics and push LFS further. If the devs picked what was popular, we would end up with a bunch a supercars and a STi. I think its important to include as many types of racing cars (within context) as possible. Different engines, drive trains, tire types(vintage), aero, weight, construction etc etc. We will have time for many popular cars after S3, when we can have people make them themselves. Now, we need to suggest cars to test the limits and make sure the physics can cover, in a realistic manner, everything we would like to see in LFS in the future.