The online racing simulator
TEST Patch V6 (now V9) compatible with V
(110 posts, closed, started )
TEST Patch V6 (now V9) compatible with V
Hello Racers! Here is a new fully compatible Test Patch, V9. A new crash bug that was introduced in V6 needed to be fixed, along with another old crash bug also found by hackerx! Also there is one new long-requested feature - the cars which are more than one lap behind you are now drawn in grey on the small map, so you know if the car behind you is fighting for position (orange) or not (grey). V6 really seemed to cured the hanging and freezing for most people and resulted in smoother frame rates than ever.

The changes from V to V9 are all listed below in this post. Some of the changes (like the unlocking fixes which were in V2) are very important to some people. Many people will like some of the other improvements, even though there are no physics changes or any major multiplayer changes (which we do hope to release in the near future). In particular I think most people will be happy that we are now using DaveWS's sounds as the default sounds! Thank you Dave!

There are also various minor graphical improvements and several new InSim packets which will be helpful for people developing race management systems. Hosts will also be happy with the new option /adminslots which reserves connection slots for administrators.

LFS S2 has now diverged into two versions, a compatible version and a non-compatible version. As we continue to develop the incompatible version, I may copy some compatible changes into the compatible version so they get well tested and you get a few updates - and any important issues get fixed.

This thread is for feedback about the test patch. We need to know if you find any problems. Please do not make feature requests on this thread. Thank you!

Changes in TEST PATCH V7 / V8 / V9 :

Cars one lap behind are now shown in grey on small map
LFS S1 / S2 hosts can now store up to 400 banned users
Most languages now updated for the V2 - V5 text changes
FIX : List of games full filter now considers admin slots
FIX : New crash in V6 most often caused by SHIFT+U mode
FIX : Very rare old crash related to unusual view angle
FIX : Rare crash in garage when selecting a new car

Changes from V to V6 :

Sound :

Included new default car sounds created by DaveWS
Engine sounds automatically switch to new defaults
No need to type edit_eng before using sound editor
Distortion is constant regardless of volume setting
New PACK button in sound editor to load a sound pack
TV camera and SHIFT+U avoid skid / wind volume boost
SKid and wind volumes are 33% louder for all settings

2D Display :

Improved small map car pointers
Improved needles and markers on clocks
Slightly more efficient 2d graphics drawing
Driver names appeared too late when using wide FOV
User LOD defaults to 0.8 (higher than old versions)
Reduced width of lag meter (see more with ctrl+shift)
FIX : Wide screen autocross object selection buttons
FIX : Invisible warning when wrong way reversing

Graphics :

Higher resolution image in mirrors
Higher level of detail available in main view
LOD is no longer reduced with fov over 90 degrees
Removed unecessary LOD checks on most scenery
Removed option "Wider screen increases LOD"
Removed option "All scenery at maximum LOD"

Interface :

Selected setup is displayed in F12 menu
Another small reduction in pit-out glitch
ESC now closes live suspension view and sound editor
HOME key now works correctly in single player replays
ESC in game setup screen now exits to entry screen
SHIFT+O in main entry screen now goes to options
CTRL+S saves a screen shot to the shots folder
Setups can be sorted by name as well as date
Any resolution as wide as 3:1 is considered 3 screen
FIX : Next screen shot number was not saved on exit
FIX : Default sound selected when deleting a colour
FIX : Mouse cursor is now visible on window border
FIX : Small renaming bug when saving replays

Multiplayer :

Some improvements to the ? info system in List of Games
Admins can now use in-game : /laps /qual /hours /wind
New InSim packets (pit - penalty - take over - flags)
Join specific game - colours are removed from name
New option /adminslots=X reserves slots for admins
FIX : MsgOutPack (MSO) now shows long user messages
FIX : Wrong delay "setup changes" after tyre change

Views :

View options now visible before you go on track
Separate FOV stored for each car's custom view
Separate steer look option for each custom view
Improved options for follow view (chase cam)
View screen rearranged to make more sense

Misc :

New language : Slovenian / Slovenski
Game setup screen stats : join - pit - spectate
Unlocks now increased every Friday instead of monthly
Master port is now selectable in cfg.txt (29339 or 8080)
Set log file name /log=name.xxx or /log to stop logging
FIX : Unlocking issue with AMD Athlon 64
FIX : Unlocking issue with Cedega

INSTALLATION :

1) Move or save the patch into your main LFS folder
2) Double click the patch to extract it to that folder
3) When you see "Confirm File Replace" select "Yes to All"
4) Now you can start LFS in the normal way

DOWNLOAD :

TEST PATCH V9 (2 MB) :
www.liveforspeed.net/file_lfs.php?name=LFS_V9_TEST.exe

DEDICATED HOST V9 (1 MB - for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_V9.zip
HOLY MOLONY! You Dev's are on fire!! *DOWNLOADING* ill come back later after i have tryed it, thx guys

Frenchy
#3 - ORION
Nah not on fire, they are always working at this speed, they just can't release updates that take months to develop in 1 day steps
Going to test now, even though I haven't had any hangs at all.
Quite a positive effect on the smoothness of frames for me with this latest test-patch. LFS is performing beautifully
KK, well i got hang in the last few patches, but it seems to have gone now Great Job guys

Frenchy
Wow, quick work..Thanks..will test it out now and report feedback later.
nice 1 Scawen - thx - BUT could someone please make a zip file as the 7-zip insnt working for me. Funny that because the last two patches installed flawlessly. Cheers.


EDIT - Thx Kompa - All Sorted now! - EDIT
#8 - kompa
Working perfectly here. Thanks.
good work Scawen
It's all ok here as ever. I think my FPS is bigger for 10 now...
Quote from neilmichaelcasey :nice 1 Scawen - thx - BUT could someone please make a zip file as the 7-zip insnt working for me. Funny that because the last two patches installed flawlessly. Cheers.


EDIT - Thx Kompa - All Sorted now! - EDIT

Just extract the file as usual, no need re-zipping it.
-
(felplacerad) DELETED by felplacerad : nevermind ...
Quote from neilmichaelcasey :nice 1 Scawen - thx - BUT could someone please make a zip file as the 7-zip insnt working for me. Funny that because the last two patches installed flawlessly. Cheers.


EDIT - Thx Kompa - All Sorted now! - EDIT

Having the same problem here. Didn't have it for the last 2, but did before that. What did you do to fix it ?
#14 - axus
Have you guys maybe downloaded corrupt archives? Maybe try re-downloading? It worked fine here. Thanks again for the patch, Scawen .
I dont intend for this topic to continue, but I was asked if I was sure disabling Vsync lowered FPS. I tested again. Yes it does cause a huge drop, but only if Adaptive Anti Aisling is enabled. Great work, downloading V6 now.
Patch working nicely here

Sooo, what did you do for the "Possible fix for reported V5 hanging problem"?

E: I just realised this was answered in the topic post, but I could've sworn that wasn't there when I read it. Meh, maybe I'm turning blind already.
Drawing to many polys under some conditions ^^^^
Hello, I still (with V6) have a problem with disapearing content of the mirrors described here. The mirrors appears again, when I leave the shift-U mode.
Lod
Car details look much better! Awesome! I didn't notice any hood pins disappearing. Had everything maxed out and all sliders to the far right.

I was playing around with the Vsync and I'll have to double check and test with from FRAPS numbers and replays but I was getting low frame rates with it turned off, and constant with it enabled?!

When I am getting 75 with it enabled, I should certainly not get lower frame rate by turning it off.

Keep up the great work!
Why are you using FRAPS to display the FPS? LFS is already doing this... oO
Quote from ThunderX86 :Why are you using FRAPS to display the FPS? LFS is already doing this... oO

My LFS is set to display the time instead of the FPS. So with fraps I get both., nice eh?
great new patch! it fixed my problems! 3 cheers for hte devs!
No problems with it locking up for me tonight..in fact no problems of any sort...running fine and looking good
I'm having a problem in the shift+U mode in V6, when in the autocross editor, there are no controls, all i can see on screen is the HUD as seen in this screenshot:
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TEST Patch V6 (now V9) compatible with V
(110 posts, closed, started )
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