The online racing simulator
TEST Patch W41
(299 posts, closed, started )
TEST Patch W41
WARNING 1 : THIS IS A TEST

WARNING 2 : THE PATCH CAN TAKE A FEW MINUTES TO CONVERT SOME SKINS THE FIRST TIME YOU RUN IT

Hello Racers.

Here is a new test patch W41.

Please read the list of changes below.

Here is some information about the major changes in this series of test patches :

- Preload added to clutch pack differentials improving handling
- The number of cars that can join a race has been increased to 32
- False starts are now possible (LFS does not hold you at the start line)
- Skin improvements including high resolution premium skin download service
- Global class balancing system (currently applied to GTR and TBO classes)
- A new version of InSim including many improvements and a button interface

There are various improvements related to skins including the option to download high resolution skins while online, for a small charge of £1 for 2000 downloads. The low resolution downloads are still free. We have to charge for the downloading of high resolution skins because of the increased bandwidth and the need to buy and maintain more internet servers for LFS online usage which is always increasing. Please note, we are not selling skins. The skins remain the property of their owners. Your copy is a high resolution compressed version of the original. This is a charge purely for the downloading service which allows you to see other cars' skins in higher resolution.

Downloaded skins are now always saved and shown in compressed form. The original jpg is not saved on other computers. This allows the best use of memory and the quickest load from disk.

To use your own jpg skins, or to view skins that you manually download, save them into your skins folder - you will then find them selectable in game, just as before. You can see your manually downloaded skins compressed or not compressed according to the option for local skins. There are now 4 skins folders but you can ignore them all, just forget about them and just use the skins folder as usual.

skins : you save jpg skins that you want to select in game
skins_dds : lfs uses this to store dds (compressed) versions of your local skins
skins_x : lfs stores automatically downloaded low res skins
skins_y : lfs stores automatically downloaded high res skins

If you want to use this service, you can make a payment at www.lfsworld.net or at the main site http://www.lfs.net/?page=shop

To deal with the increased memory usage, there is also a skin purging system which removes unneeded skins from your graphics card memory, some time after they were last used. You can see the list of skins in use in the Misc Options screen. White means the skin is actually in use. Black means it was recently used and is hanging around a while in case it is used again (to avoid a disc access). In the past, LFS just left all skins in memory until you changed track or weather.

Changes in TEST PATCH W41 :

Queue can be up to 48 (Queue + In Game can be up to Max Conns)
Hopefully reduced the possibiliy of "Did not receive guest info"
FIX : Bug that could cause host to stop responding after /reinit
FIX : Admin slots and Max Connections did not work properly

Changes in TEST PATCH W40 :

Improvements / fixes to deal with connect / disconnect issues
More "keep alive" packets while loading track and skins
Number in queue should now never increase
Disconnection reason is now shown in MPR

Changes in TEST PATCH W39 :

A new connection queuing system to keep it clean
Some other small fixes in the multiplayer code

Changes in TEST PATCH W38 :

Too many players could join when limited by starting grid size
Attempting to fix another bug where joining player never joins

Changes in TEST PATCH W37 :

Dedicated host now has a grey screen so you can read black text
BLUE FLAG works in practice (priority to racers not on first lap)
Start time added to MPR file @ offset 36 (seconds since 1/1/1970)
Current race position added to CompCar structure (InSim IS_MCI)
FIX : In practice, second lap on reverse track was not counted
FIX : W36 could wrongly count first lap of hotlap as valid
FIX : Safer code when changing windowed to full screen

Changes in TEST PATCH W36 :

InSim buttons can now be seen during a replay
FIX : List of connections was invisible in the game setup screen
FIX : First lap in practice or qualifying was shown as 1 hour
FIX : Second lap in practice on reverse track was not counted

Changes in TEST PATCH W35 :

Admin penalties, pitlane commands and rcm are now recorded in SP Replays
Code page names are now translatable (for switching keyboard layouts)
InSim : Added "always on" option and better control of the clear area

FIX : Dedicated host could stop responding to typed messages and commands
FIX : Occasionally you could not start a race with AI after practicing
FIX : Penalty given during pit stop would make the pit stop never end
FIX : Overtaking lesson could sometimes give an invalid lesson result
FIX : In lesson 81 you needed to park 5 times to complete the lesson
FIX : AI drivers left pit speed limiter on after leaving pit lane
FIX : AI drivers ignored the pit lane speed limit

Changes from W to W34 :

Multiplayer :

Up to 47 guests can connect to a host
Max cars in multiplayer race increased to 32
Kick and ban votes are held open a little longer
In demo still only 12 racing but up to 15 can connect
Can now save MPR from dedicated host (auto or manual)
Removed "unknown finisher" and its stats / insim issues
Car is no longer held at start line - false starts possible
Start lights time between red and green is changed each race
Avoided most of the "Can't x - a player is connecting" messages
Implemented a new "canreset" option while leaving hotlaps valid
Automatic spectate on driving out of bounds when reset not allowed
Global handicaps for class balancing (set by master server)
Remote car's handicap shown in F11 menu, tyres in F12 menu
Grid reordering is now done on end race as well as restart
Improved connection - less likely to fail to join a host
FIX : Pit instructions were wrong when taking over a car

Racing :

Start and pit fuel loads range from 1% to 100%
Qualifying and practice now start from the pit lane
Qualifying out lap is no longer counted as a valid lap
Single player now allows up to 20 ai cars (powerful pc)
Pit instructions and live settings work in single player
SHIFT+G gear shift selection no longer stops SP recording
New voluntary handicap system in pits (part of setup)
Added preload setting to clutch pack differentials

Display :

Small map colours can be changed : Options-Display-Interface
Small map cars more than one lap ahead are a different colour
Automatic show results - leaves small map visible when driving
Hide / show results removed from options - now available on CTRL+TAB
Timing info is show in yellow after winner crosses line or time over
Yellow finished message is no longer duplicated in central text
Connection bars are not drawn if they would obscure tyre info
Qualifying cars on out lap are drawn orange (others yellow)
Qualifying position is shown in yellow like race position
Added text on screen showing the reason for a penalty
Display option : Virtual steering gauge
Display option : Rotate small map

Interface :

Added button to spectate directly from pits
Supporting TrackIR with 6 degrees of freedom
Scroll though autocross results with PgUp / PgDn
SHIFT+P now enters garage from game setup screen
SHIFT+O now enters options when watching a SP replay
New keys SHIFT+S (spectate) and SHIFT+P (go to pits)
Button look is now added to the yaw output of TrackIR
Automatic unpause when starting or restarting a replay
Ignition key "I" is now assignable to any key or button
Removed the sound effect of a racer pitting or spectating
Pit instructions fuel load can now be adjusted in 1% steps
Escape menu improvements : can use keys (listed on screen)
Race control message now has priority over wrong way message
Wider FOV and more view pitch available (for extreme settings)
Filter added to list of games to avoid hosts which allow reset
Place objects is now switched off when entering race or qualifying
FIX : Start restriction countdown was missing from OK button in pits
FIX : Q / X / ESC / ENTER keys did not exit from pits if player in race

Skins :

Replay skins download screen new "always" and "never" options
High res premium skin download system (£1 for 2000 downloads)
System to purge skins from graphics card memory when not used
Skin download and preload during connection after loading track
Improved the "new colours" system - combined with skin selection
Skins in skins folder are not converted to dds if using full skins

InSim :

New version of InSim allows up to eight TCP or UDP connections
New buttons system allowing better interface in InSim programs
More race tracking info and many packets added (see InSim.txt)
More commands now work on AI drivers : /spec /pitlane /p_xxx
More commands work even if player joining e.g. /spec /laps
New /i command to send a message to a race control program
Race penalty can now be removed with /p_clear command
Send all players to their pits with /pit_all command
Admins can now use the IS_REO (race reorder) packet
New packet IS_MSX - allows typing of longer messages
New packet IS_MSL - output a message on local computer

System :

Removed the option not to use HVS if it is available
Better messages showing the reason for disconnection
Admins can now edit and /axsave layouts while online
Admin ban dialog now asks for a number of days to ban
Admins can now see other admins in list of connections
Added short track name to SPR, MPR and RAF file formats
Command /mprdir to specify mpr folder on dedicated host
MPR file format : result times now saved in milliseconds
Added handicap mass and restriction to hotlap file header
Increased maximum physics objects due to more cars on track
Start grid remains when track or config changes (if possible)
Command line command /player (start LFS with specified player name)
Startup skin conversion now shows progress and skin being converted
New command /wait (like /exec but LFS hangs until the program exits)
FIX : Removed the need to pass a split after receiving admin penalty
FIX : The TAB key did not work with /press /ctrl and /shift commands
FIX : Autocross checkpoints in line could cause rapid lap count bug
FIX : Path followers were reset when an object was added or removed
FIX : Path follower reset caused a glitch or an out of bounds reset
FIX : Some objects were not drawn after exiting pits while paused
FIX : Start lights were not shown in some of the training lessons
FIX : Autocross layout number of laps sometimes did not load
FIX : Message "NETWORK FATAL : NOTSOCK" when joining a host
FIX : /end command in single player did not exit correctly
FIX : Find user in S2 mode looking for racer on S1 host
FIX : Occasional crash when exiting from List of Games
FIX : Long messages could sometimes get cut short

DOWNLOAD :

PATCH (Version W must already be installed) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W41.exe

ZIP VERSION (If you prefer a zip file) :
www.liveforspeed.net/file_lfs.php?name=LFS_TEST_W41.zip

DEDICATED HOST (for hosting only) :
www.liveforspeed.net/file_lfs.php?name=LFS_S2_DEDI_W41.zip
Updated correctly to W39 now.

It includes a new connection queuing system.
#3 - Lible
Hope I'm not too late - the updated commands in Estonian.
Attached files
Autocross_Eesti.txt - 2.8 KB - 725 views
Dedicated Host still W38?
Quote from Lible :Hope I'm not too late - the updated commands in Estonian.

Thanks but you only posted the Autocross instructions -0 is that what you intended?

Quote from HogaMan :Dedicated Host still W38?

That was probably my wrong upload - it should work now. Sorry about that.
So, when is X coming? I tought I'd have it today when I got back from school but unfortunelately, I haven't
#7 - A M R
in the queuing system we trust...
Quote from Riders Motion :So, when is X coming? I tought I'd have it today when I got back from school but unfortunelately, I haven't

Be gratefull for what you already have, Dont you understand that a lot of work goes into this game. And things in life dont allways come on time, it will come when its ready.
#9 - Bean0
I do like the sounds of the queueing system.

Would this make it possible to have a Counter-Strike style 'Server full, wait for next free slot?' option when joining full servers ?
Quote from Riders Motion :So, when is X coming? I tought I'd have it today when I got back from school but unfortunelately, I haven't

Scawen said earlier that it needs more testing and that it could be out tomorrow
-
(rc10racer) DELETED by rc10racer
- Queue position jumped from 4 to 6 and then 5,4,3,2,1,0
- A lot of "New player could not connect" messages (translated ger->eng ^^)
- Scawen dropped!!1
- Emergency restart
stress test server went down...

a lot of "BLANK : OVERFLOW - Name" messages......
just got than "blank: overflow" message again.
I guess it was related to a massive lag and several people got d/c ed at once.

strange thing was that even the host had that message (blank: overflow - host)
TO MUCH changes=bugs i cant play
Is there still a chance for X release this evening? :juggle:

EDIT: I guess not... :sorry:
connection queue is full
Quote from mantvisrep :TO MUCH changes=bugs i cant play

Read this post carefully: http://www.lfsforum.net/showthread.php?t=9866

Especially the part where it says:
Quote from Scawen :That means it's very likely that you will find bugs or problems. You install them at your own risk! Be warned that in some cases it will be hard to revert to your original LFS, you may lose settings or encounter any kind of problems that we can't predict. If you don't want to take the risk, please wait until the OFFICIAL patch comes out, or make a separate installation of LFS for testing purposes.
(Emphasis mine)

ok...
Cant connect says username is all ready online.
Apparently the stress test servers died, or it was something on my end, but when I wanted a new server list after restarting lfs I got this error:
Could not find host (2)

it still loaded the list though :S
Is this a bug?

If more than 1 car type is allowed on the server, it will not be shown if I filter by a specific car type (ie all cars allowed on server, filter set to GTRs, server won't show up).
Quote from mikey_G :Apparently the stress test servers died, or it was something on my end, but when I wanted a new server list after restarting lfs I got this error:
Could not find host (2)

it still loaded the list though :S

same here
Quote from mikey_G :Apparently the stress test servers died, or it was something on my end, but when I wanted a new server list after restarting lfs I got this error:
Could not find host (2)

it still loaded the list though :S

- similar here: but I didn't had to restart LFS for that message.

- before that I was (but after getting disconnected from the server) I had the message "closing 1 connect" which wouldn't disappear ( although I could enter the chat and talk there). The message only disappeared after pressing ESC.
Quote from DanneDA :Is this a bug?

If more than 1 car type is allowed on the server, it will not be shown if I filter by a specific car type (ie all cars allowed on server, filter set to GTRs, server won't show up).

Not a bug.

If you click on GTR is sets MRT and the formulas to red so not showing servers which allow those cars. If you want all server on which you can drive the three gtr cars, click each of them one to set their names to blue.
This thread is closed

TEST Patch W41
(299 posts, closed, started )
FGED GREDG RDFGDR GSFDG