Hello Racers.
I feel Patch X is quite a landmark in LFS development. Although physics changes were minimal, there were so many other updates to old code, multiplayer improvements and general all round updates of so many parts of LFS that were getting a bit old, it has brought us a lot closer to S2 Beta and S2 Final. Of course there's still a way to go, plenty of nice updates to come, including AI, physics and Eric's graphical updates and we'll be continuing with that as you would expect.
We have received a lot of appreciation on the Patch X thread and I would just like to thank all those who helped get it to this stage - there are really a lot of people involved in getting a Patch ready for the release - not just the developers! So I just want to give the other contributors a little recognition for that.
So... thanks and praise to :
Official beta testers - for helping get the initial changes up to public test patch standard
Translators - for the many updates to the translations, helping LFS around the world
Franky500 - for providing the powerful test servers for this last week of intensive stress testing
Don - for entertaining us with videos and providing screen shots for the website on release day
Florian - for updating the lessons and reporting the "final bug" and reproducing it at the last moment!
Programmers - for thoroughly testing and suggesting improvements for the new InSim interface
Forum moderators - for keeping the forum clean and stopping the fights while I ignored all the reported posts
All the people who participated in testing the test patches - for all your bug reports and suggestions!
The test patch would never have been so good and stable without the help of all these people... THANK YOU ALL!
I feel Patch X is quite a landmark in LFS development. Although physics changes were minimal, there were so many other updates to old code, multiplayer improvements and general all round updates of so many parts of LFS that were getting a bit old, it has brought us a lot closer to S2 Beta and S2 Final. Of course there's still a way to go, plenty of nice updates to come, including AI, physics and Eric's graphical updates and we'll be continuing with that as you would expect.
We have received a lot of appreciation on the Patch X thread and I would just like to thank all those who helped get it to this stage - there are really a lot of people involved in getting a Patch ready for the release - not just the developers! So I just want to give the other contributors a little recognition for that.
So... thanks and praise to :
Official beta testers - for helping get the initial changes up to public test patch standard
Translators - for the many updates to the translations, helping LFS around the world
Franky500 - for providing the powerful test servers for this last week of intensive stress testing
Don - for entertaining us with videos and providing screen shots for the website on release day
Florian - for updating the lessons and reporting the "final bug" and reproducing it at the last moment!
Programmers - for thoroughly testing and suggesting improvements for the new InSim interface
Forum moderators - for keeping the forum clean and stopping the fights while I ignored all the reported posts
All the people who participated in testing the test patches - for all your bug reports and suggestions!
The test patch would never have been so good and stable without the help of all these people... THANK YOU ALL!