The online racing simulator
Quote from C40Z :some light and colour tests with the rac. the orange rac skin is made by dr.gonzo:thumbsup3. comments and constructive criticism welcome

attachment have 2560x1244

wooooooow
Iliked it a lot

could you make one without gauges, spoiler back and those rims in grey ??. please
Here is my 8 car PD render with all my teams skins in it
Attached images
8 CAR PD RENDER.jpg
Quote from Jonas8431 :wooooooow
Iliked it a lot

could you make one without gauges, spoiler back and those rims in grey ??. please

you can also send me a skin for the rac !


here is my new fz50 front from a porsche 911gt, hope ya guys like it

black n white

full view
normal

full view
with glow

full view

greetz caoz
FANTASTIC

Man you are legend.
Heyho long time no see. .

first of all, as i just told ya, nice work caoz

Just an oldschool try with some new stuff.
- new headlights
- selfmade rims
- skin by Schuppor from the ger. lfs-forums. :9.

ric
Attached images
G-zox.jpg
I know this completely and totally sucks, i havent even bothered my arse fixing anything on the car, but i was just playing around with putting like a track environment into 3dsmax.

Quote from DeKo :I know this completely and totally sucks,...


Mine sucks even worst
Attached images
xf.jpg
I´m trying to make a tyre, meanwhile i downloaded a scene changed a few things . Anyone knows a good tutorial to paint a car in 3dmax like if it had a skin on ??

thanks

Not for brazil one i dont own it....
Attached images
bf13.jpg
Quote from TONI_PT :I´m trying to make a tyre, meanwhile i downloaded a scene changed a few things . Anyone knows a good tutorial to paint a car in 3dmax like if it had a skin on ??

thanks

Not for brazil one i dont own it....

Make a bitmap or png of a color and use that as a skin
@TONI_PT: nice render dude the reflections looks very impressiv

here is a small test render from one of my new work in procress scenes



greetz caoz
There's some nice scenes being made lately, here's my new one any way.
Attached images
RCMMM XRR.jpg
the link doesnt work.
LMAO at the Rice car.

Here's my new headlights for the XRT.

Still working on the pop ups
Attached images
XRT with new headlights.jpg
very nice, I like them a lot.
Quote from C40Z :@TONI_PT: nice render dude the reflections looks very impressiv

here is a small test render from one of my new work in procress scenes


greetz caoz

unfortunately it's not talent

It´s vray it makes quite good reflections

I have some good materials to it...

if want some car paint materials PM me...i´ll try to send you some...

Your scene looks good, looks like need for speed environment

Best regards
Quote : Last edited by XCNuse : Today at 18:02. Reason: i'll say it again, please don't quote image tags

XCNuse You have edited one more post from me haven't you? for the same reason?

I only noticed it now, it´s because the server has to send twice the photos or something...i think...

I'll try not to forget, not to include the photos links

Best regards
Thought i'd render my 1st skin for the XRG, I made it around November last year iirc, I also put new rims on the car (had to redo the meterials on it) and set it up so it's got hydros.
Attached images
XRG Rei.jpg
Fxr
This is my first render and it shows the FXR
I'm new to "3D-Rendering" but I think its not that bad so i just want to get some feedback.
Just the text and the "black and white" effect from the middle I've done with PS.
Also i want to ask about that shadows on the car, maybe someone can say me where they come from!?

MfG Reese
Attached images
FXR.jpg
what program did you use?
Quote from Reese :This is my first render and it shows the FXR
I'm new to "3D-Rendering" but I think its not that bad so i just want to get some feedback.
Just the text and the "black and white" effect from the middle I've done with PS.
Also i want to ask about that shadows on the car, maybe someone can say me where they come from!?

MfG Reese

The artifacts could be coming from the shadow map from one of the light, either you scene is too large or light is too small (one of the extreme) Try use 'Area light' or 'Raytrace' light see if the artifacts disappear.

3D LFS renders
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