SoftTH, secondary screens only show SoftTH logo
Hi,

My setup:

AMD Athlon3200+ (2Ghz,ClawHammer)
1,5 GB DDR-333 (oh would I love to get some DDR-400)
Asus X800 Pro @ speeds beyond X850XT:PE, yet only 12 pipelines
Maxtrox Millenium II for the 3rth screen but should be for 3D rendering..

24" (1920×1200) Samsung SyncMaster 245B
2×17" CRT's prev. on 1024×768 @ 85 Hz, anything lower will make my brain feel like bursting..

The problem:
Config should be alright, I see the screen options but I can't get it to work, the resolution changes but I only see the SoftTH Logo on the secondary screens..

Anyone experienced this before?
Yeah, I had this problem. I can't remember how I solved it.

Try commenting out either the left or right display (whichever is on the secondary card) form the .cfg file. Perhaps that will do the trick. Weird but I think that helped for me.
post your cfg file, i have it working on 3 monitors so maybe i can compare it with mine
yeah, when i get home from work i'll post it

have you actually selected the new resolution in game?

edit: here's my cfg file


;
; SoftTH configuration file
; by Kegetys <kegetys[ät]dnainternet.net>
;

[config]
; deviceIDLeft/right: Direct3D device ID's of left and right monitor.
; secondaryWidth/Height: Left/right monitor resolution, set to -1 to use same as middle screen resolution
; secondaryRefresh: Refresh rate of left/right monitors
; secondary16bpp: Use 16bit colour in left and right monitors, this cuts the required bandwidth in half
; antialiasing: Level on anti-aliasing, use this instead of driver enforced setting
; anisotropic: Level of anisotropic filtering, you can also use driver enforced setting
; borderSize: Size of frame border between monitors that is discarded
; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use
deviceIDLeft=2
deviceIDright=1
secondaryWidth=1280
secondaryHeight=1024
secondaryRefresh=60
secondary16bpp=1
antialiasing=2
anisotropic=8
borderSize=150
sideExtraWidth=-400
useMultihead=1

[advanced]
; forceHorizontalFOV: Forces horizontal FOV to be three times as wide
; forceResolutionWidth/Height: Forces device to be created with this resolution
; cylindicalCorretionAngle: Amount of cylindrical correction done, use with sideExtraWidth
; hideNondefaultDevices: Hides all but the default adapter from the game
; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card
; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head
; swapOrder: Swap order at which the frame contents are copied
; noHotkeys: Set 1 to disable all hotkeys
; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir)
forceHorizontalFOV=0
forceResolutionWidth=0
forceResolutionHeight=0
cylindicalCorretionAngle=0
hideNondefaultDevices=0
sleepBeforeRead=2
delayedPresent=1
swapOrder=0
noHotkeys=0
d3d8dll=auto

[hooks]
; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes
; doHooking: Enable/disable all hooks
; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly
; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates
doHooking=0
doScaleMouseCoordinates=0
mouseXoffset=0

; Triplehead screenmodes to add to resolutions list (width multiplied by 3)
; Must be last in this file
[modes]
640x480x85
800x600x85
1024x768x85
1280x960x85
1280x1024x85
1680x1050x60


FGED GREDG RDFGDR GSFDG