I know this may seem stupid but is kinda cool. I done a lap around Black Wood and then saved the replay ( The lap was perfect ). I then watched the replay. So The lap I done was in the past.
I then watched it agen, this time I pushed SHIFT + U. As I was going down the back straight I pushed P, then placed a ramp in the way of my car. Then I pushed P agen. My car crashed, then the replay said error. But for that split second I changed the past. How dose that work if it's just a replay.
I am shore someone can explane, mabey I am just dumm.
I then watched it agen, this time I pushed SHIFT + U. As I was going down the back straight I pushed P, then placed a ramp in the way of my car. Then I pushed P agen. My car crashed, then the replay said error. But for that split second I changed the past. How dose that work if it's just a replay.
I am shore someone can explane, mabey I am just dumm.


what will happen when we have advanced damage (body parts flying about) and gravel can be brought back on the track or dynamic whether or rubber biuld up including marbles (mind boggles)
I was thinking how much computer horsepower would be needed to model every bit of gravel rolloing around the track or every lump of rubber
So then I thought that sought of modeling would have to be canned effects or semi simultated which to be believeable would require some randomness built in at which point I'd suspect the current replay system wouldn't work or at the very least would have to exclude cirtain aspects
maybe there could be if you linked it to some real time changing data like LFSWorld PB's or some such 