The online racing simulator
Hasen't changed much...
1
(27 posts, started )
Hasen't changed much...
Good old LFS...

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I found it changed a lot....It was cartoonish before as we can see in the first picture.
The *looks* havn't changed much.
Quote from Bawbag :The *looks* havn't changed much.

Are we looking at the same two photos? There's a hell of a lot different, even if the lighting engine is essentially unchanged.

Completely remodelled track, completely different textures, improved car model and completely different HUD.
...The sarcasm is strong with this one....
#7 - MR_B




Sarcasm aside, it's fantastic to see things progress to such a degree!
Quote from Bob Smith :Are we looking at the same two photos? There's a hell of a lot different, even if the lighting engine is essentially unchanged.

Completely remodelled track, completely different textures, improved car model and completely different HUD.

The reason I said *looks* was because looks aside LFS has changed leaps and bounds since S1.

And I said the looks havn't changed much considering there is 5 years between the 2 pictures.
It looked ant felt arcadish in s1 (no damage, no tire thingy), now it feels realistic. (i think, ive never really driven a car)
#10 - Don
6 years and the cars still appear to be flying
Bring back the TREE!
The XFG in S1 looks like a newer car than the one in S2
I'm glad that vista taskbar is gone
Quote from Roadie :Good old LFS...

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To be honest, you can't tell a thing from those images. They're far too small.
Quote from gezmoor :To be honest, you can't tell a thing from those images. They're far too small.

Click on them.....
Quote from mrodgers :Click on them.....

...if you've got images enabled in the forum, otherwise click on them, then edit the address to remove the ".th".

Stupid embedding...
ahhh.. now that's better !!

hmm.. yes huge difference. The level of detail in the textures is much higher in the new version and the lighting "effects" are rather crude in the earlier version. Must say however that the new version does seem rather flat, particlarly the lights. There's just no real sense of it being a light rather than just a coloured space. Some kind of "glow" is definitely needed. I know these things can be done in DX8 because I have a demo version of Colin Mcrae Rally 2 which is DX7 and that has better light effects than LFS IMHO.

See attached files for a comparison of what I mean. Look just at the brake lights, (both with brake pedal pressed), ignore everything else LFS is miles ahead, (except maybe reflection on glass which is somewhat over done in LFS, though the CM shot doesn't give a good example for that game).
Attached images
cm2.jpg
lfs.jpg
Quote from gezmoor :ahhh.. now that's better !!

hmm.. yes huge difference. The level of detail in the textures is much higher in the new version and the lighting "effects" are rather crude in the earlier version. Must say however that the new version does seem rather flat, particlarly the lights. There's just no real sense of it being a light rather than just a coloured space. Some kind of "glow" is definitely needed. I know these things can be done in DX8 because I have a demo version of Colin Mcrae Rally 2 which is DX7 and that has better light effects than LFS IMHO.

See attached files for a comparison of what I mean. Look just at the brake lights, (both with brake pedal pressed), ignore everything else LFS is miles ahead, (except maybe reflection on glass which is somewhat over done in LFS, though the CM shot doesn't give a good example for that game).

You forgot that Live For Speed is still in ALPHA stage and that Colin Mcrae Rally 2 is a complete game.They will upgrade graphics & add some details for sure when the game will be finished.
Quote from CobraDrifter :You forgot that Live For Speed is still in ALPHA stage and that Colin Mcrae Rally 2 is a complete game.They will upgrade graphics & add some details for sure when the game will be finished.

I haven't forgotten that. It was meant as an observation rather than a critisism as such.
You must set the game and vga drivers to maximum quality settings before comparing two games
It is changed. There is so much difference. What difference you want from updates? Game idea was and will be, and there is no need for mega difference like from NFS 1 to NFS Pro Street.
Quote from NitroNitrous :You must set the game and vga drivers to maximum quality settings before comparing two games

No really? do I have to??

Both games are both set to the maximum quality that any in game setting will allow "off the shelf". Neither game has AA or AF adjustments and my graphics drivers are set to allow the application (game) to decide quality settings.

In my opinion that is the only way to compare graphics quality between games. The use of non-supported "3rd party" graphics enhancers or driver overrides are invalid. It's not acceptable for games manufacturers to expect customers to use such tweaks to improve the quality of the graphics in their game, (I'm not in any way implying that the LFS devs are doing this!!), as an argument for how good their game looks Vs another one where all settings are controlable "in game" or just looks that good "out of the box".

Irrespective of any of that, the fact that the AA (or anything else) is worse in LFS Vs CM2 is irrelevant to the point I was making. Which was: The lighting effects are not that great in LFS given the level of DirectX in use.

Maybe they'll be improved in a later release, maybe not. Who knows. It depends on what the devs are ultimately trying to achieve. However, it appears that the general trend at the moment at least is towards physics quality and usability on low end PCs not graphics bling.
You shouldn't really see that amount of glow on the brake lights in a normal day-time setting anyway- the sunlight will be much brighter than that given off by those little lights. Night-time or very foggy conditions are a different story.
LFS now supports AA/AF from in game so there's no excuse not to turn them up
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Hasen't changed much...
(27 posts, started )
FGED GREDG RDFGDR GSFDG