The online racing simulator
Full Track Maker!!
1
(44 posts, started )
Full Track Maker!!
i'm not sure how unreasonable this idea is because i'm sure it would be a hard thing to make but how about a full track maker? you can select a plot size, elevation changes, road, dirt, etc. you would be able to place anything to make a fully customized track. about a week ago i really got into making autocross tracks and this is something ive been dreaming about. the autocross and carpark are just not big enough to make fun tracks. the object limit also tends to get in the way. i'm not even sure if it would be possible since the servers lag with only 512 objects... if there was an entire track with scenery and everything i don't know if it would even be playable. not sure how impossible this would be but it would be GREAT!
#2 - Vain
There already s such a tool. But it's only on the dev's computers. You'll have to wait a year or two before it is released to the public.

Vain
aww that sucks. i can't wait for that to come out.
No, please no!

If such a tool will be release...same what happended with rF repeats.
Lot's of low quality tracks with few people racing...lot's of servers with "homemade" tracks etc.

Not a good idea if you want full grid race...drivers just will be splited all around different servers.
Well, they are aleady...but this will make things wors.

If ever developers want to release such a tool...maybe only for few people who can make proper track.

At least in my humble opinion
You have to find another game. I recommend GeneRally.
Yup, when I read this, first thing on my mind was GeneRally! Easy to set up different types of surfaces, great pitting action, AI ain't to stupid, and it runs on every computer, even at my school! And it's sooo realistic.
Seriously, that game is a blast for a little while.

And about track making, if you want to take it online, I wonder how long it'll take to download all those tracks. There will be a lot of dumb tracks, although this might clear the path to a bigger city/driving tracks, wich I would like. But I don't think it'll happen anytime soon.
#7 - filur
Quote from MorroW :No, please no!

If such a tool will be release...same what happended with rF repeats.
Lot's of low quality tracks with few people racing...lot's of servers with "homemade" tracks etc.

Not a good idea if you want full grid race...drivers just will be splited all around different servers.
Well, they are aleady...but this will make things wors.

If ever developers want to release such a tool...maybe only for few people who can make proper track.

At least in my humble opinion

But, wouldn't logic suggest that drivers who enjoy racing other people will join up on certain servers anyway? Would custom tracks erase the entire league / organized competition scene?

And since this is pretty sure not to happen before S3 final, will it really create the same atmosphere as rF? (complete game vs. mod-this-incomplete-game)

IMHO, if the devs decide after S3 final to never release any editing tools, it's basically like they're saying "we could prolong the life of LFS and attract more newcomers even if the game is getting a bit old, but we won't."
#8 - Vain
Quote from filur :But, wouldn't logic suggest that drivers who enjoy racing other people will join up on certain servers anyway? Would custom tracks erase the entire league / organized competition scene?

No, but the 'open LFS and join some server'-type of playing, which is one of the attracting features of LFS. It takes about 30 seconds after you decided to race until you are connected and on the track. That just won't be possible with mods, custom tracks, new cars and edited physics-packs.

Vain
And then there's always the idea of dev-quality-control. Users may create content, but only content that meets the dev's standards may be released and unlocked for MP. No shitty "lol-5000hp-GTi-with-huge-wings" addons, but only high quality stuff that is on par or better than the original content.
well it works very well on GPL and Vroc
get a standard track (Silverstone GP, Spa, Monza etc.) and how many will be released? GTL has had a very controlled track release and every on eis on the same ones. Perhaps LFS can implement a DevThumbsUP rating to have tracks listed as Official- if more than 2 people make Nurburgring, and the devs or a team as assigned get to choose the final version, with LFS proper logos added and the seal of approval. It is an extra step but this ensures 1. Quality control, 2. devs don't get overloaded by the work by having an assigned team for track submissions (and ofcourse the team would be dev chosen)
3. a standard dwonload location i.e. LFS web site for approved releases, and patches.
Quote from Vain :It takes about 30 seconds after you decided to race until you are connected and on the track. That just won't be possible with mods, custom tracks, new cars and edited physics-packs.

Completely a question of system design, not a global fact.
Quote from sileighty :i'm not sure how unreasonable this idea is because i'm sure it would be a hard thing to make but how about a full track maker? you can select a plot size, elevation changes, road, dirt, etc. you would be able to place anything to make a fully customized track. about a week ago i really got into making autocross tracks and this is something ive been dreaming about. the autocross and carpark are just not big enough to make fun tracks. the object limit also tends to get in the way. i'm not even sure if it would be possible since the servers lag with only 512 objects... if there was an entire track with scenery and everything i don't know if it would even be playable. not sure how impossible this would be but it would be GREAT!

tbh I would have thought such a system would be very difficult. Pretty much all games use 3D modeling tools and export them from there as far as I know.

Keiran
To make a high quality track involves more time spent on the scenery than the track itself, it's the scenery which adds life to the track and gives it character and soul.

Making 3D scenery is a specialised skill and not something that everyone can do, and learning the tools to make it takes about 2 years on average (if you have the technical aptitude to actually grasp it) to get a solid understanding of the way they work and the limitations and differences between the modeller and the game engine. You can expect to be another 2 years getting good at it after that, assuming you have the artistic aptitude that is.

It's most likely that the in-house tools comprise a 3d format exporter for their chosen modelling program and possibly a small utility for rigging the 3d model and setting collision zones and game data interactive elements (such as 'if a wheel touches here make a sand particle emit from the wheel' [that might also be zone with heirarchy data]) and editing the basic AI driving line.
Quote from Becky Rose :Making 3D scenery is a specialised skill and not something that everyone can do, and learning the tools to make it takes about 2 years on average (if you have the technical aptitude to actually grasp it) to get a solid understanding of the way they work and the limitations and differences between the modeller and the game engine. You can expect to be another 2 years getting good at it after that, assuming you have the artistic aptitude that is.

And as in many areas involving artistic content, sometimes less is more, and a simple track such as falkenberg can be brilliant.
nKPro has an interesting solution to the quality issue of user created content. Charge for the dev tools. Only serous modders will pay the cost and ensure quality content is released.
#16 - Woz
Quote from Gimpster :nKPro has an interesting solution to the quality issue of user created content. Charge for the dev tools. Only serous modders will pay the cost and ensure quality content is released.

Hope it works. I am not going to touch NKP until tintops get released so I hope its soon.

But after the rF farce on mods/car and tracks I hope the tools are such that only dedicated people that understand game content can create mods. Content suffered loads of issues such as poor quality, poor conversions, far too high LOD so you get slowdown or just didnt support features in the game properly.

The solution is probably have devs charge a content submission fee but allow the content to carry a paypal donation email addy so if people like the track they can donate to author so they produce more.

People will only submit content they know is good if it costs them to do it. But possibility of rewards if you get enough donations from community
Quote from Becky Rose :
It's most likely that the in-house tools comprise a 3d format exporter for their chosen modelling program and possibly a small utility for rigging the 3d model and setting collision zones and game data interactive elements (such as 'if a wheel touches here make a sand particle emit from the wheel' [that might also be zone with heirarchy data]) and editing the basic AI driving line.

As far as we understand, LFS is made entirely with custom built tools. A few times Scawen has referred to spending some time working on functions for the modeller for Eric.

So for them to release tools to the public, they'd either have to write new converters/utils from scratch or brush up the in house tools to a release standard. Neither of which are small jobs.

The other option of course is to just release the file format specifications along with S3 and let the community write the tools.
no one would be fast on any track, as people would make a track, race it for a week, then a new track would come along and the other one would be forgotten etc.

just let the devs create the tracks, and we will worry about......something
Quote from v4forlife :no one would be fast on any track, as people would make a track, race it for a week, then a new track would come along and the other one would be forgotten etc.

just let the devs create the tracks, and we will worry about......something

Nobody said anything about tracks being forgotten. I really doubt that people would forget any high quality good tracks. Yes maybe a newer track might come along but there will be that percentage of people that still use the old track. A track download system would be pretty good, and its just about inevitable for any game that is modify-able to not have people create low quality things for that game. Competitions will get more diversity as I'm sure the community will only use the best, and most high quality type of track for their competition. It is not like where if sombody makes a track that you HAVE to drive it and such. Relation to Counter-Strike, people still play some of the older maps that is created for that game along with the new ones and after a while their minds will memorize every detail. A track editor can correlate with steam games in a very important part.
Allowing custom maps never hurt FPS games. Most people just stick to playing the originals anyway, and only the top shelf custom maps make it into the rotations on servers. I cant see how this would possibly hurt LFS in anyway, but since we already know its not going to happen til after S3, no point moaning just yet
the day lfs is open to modding is the day i leave!
i'm sure lots of ppl would still play the other tracks... making new tracks would just be for when your a little bored of the ones provided. if everyone were to go off and start making tracks then ya that might cause a bit of a problem... i'm not sure how it'd effect the game exactly...
complete crap...simulation, freax n fans, ...i dont think u can go out on any racetrax in the world, maybe 4 a dayracing or smthg (dont remember right word, hope u understand) and say: hey, lez cut it here, get this part of the corner elvated and so on... i think we all are comfortable with the given trax n cars.... btw...the stats pages and mhr, hlranking and so on would expand 2 blow up...illepall

also, this would make it necessary to change game code massivly, as the trax we´re driving @ atm, are generated on client side, only preferences, like weather and so on, are downloaded from masterserver (i hope i got that right in mind...)
Quote from CHR20000 :..i dont think u can go out on any racetrax in the world, maybe 4 a dayracing or smthg (dont remember right word, hope u understand) and say: hey, lez cut it here, get this part of the corner elvated and so on.

Um?

Quote from CHR20000 :i think we all are comfortable with the given trax n cars.

Very much so, but why oppose the opportunity of new ones at some point.

Quote from CHR20000 :also, this would make it necessary to change game code massivly, as the trax we´re driving @ atm, are generated on client side, only preferences, like weather and so on, are downloaded from masterserver (i hope i got that right in mind...)

New tracks would change nothing apart from a way of integration and needing to be encrypted/locked from demo users.
I know alot of ppl who won't even consider buying LFS S2 just for the very fact it can't be modded. Even myself these days, I find the current tracks quite boring, not saying this in a bad way, I've just driven them to death. As a result LFS has sat untouched in months. IMHO its modding that makes or breaks a game, and I really hope the devs don't listen to the small group of closed minded, anti modding fools.
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Full Track Maker!!
(44 posts, started )
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