You know that most developers build a development tool kit to make it easier to modify their game, they don't just code in C++ all day, but use a specific code designed for their game (Think of Unreal Engine, or Quake Engine, they have SDK kits allowing for simple development of a game using that engine. LFS probably has something similar.) I also have not seen LFS source code posted. Its not just simple as use blender to make a 3d model and use notepad++ to write code for LFS. The way the code is writen in the game would take month if not years to decipher without having SDK or source code. So asking for those tools is not "demanding", if they are not released then there will be no further development of the game, regardless of how skilled you are in coding, modeling, etc. it will take years to backwards engineer the LFS engine and the game...and then start developing it...same as starting from scratch...
If the LFS team stops developing it would be nice if they "put" those tools up for others to use, as well as the source code ( or a list of programs they used). They already have those tools, and source code, so it won't be difficult for LFS developers to release them. If they do release them then LFS development can be continued by a community.
Also the reason people are demanding updates is because they paid money for the game, so knowing its fate would be nice. But the dev's don't need to release any info ether as most games have a life span of 2-4 years before being abandoned anyway. In that sense LFS will be dead in 3 years (since last update). Time will tell though.
P.S regarding the source code and SDK if there are patents involved with their physics engine then it will probably will never see public domain...
P.S.S before accusing people of demanding things, think about what they are asking. And very carefully make assumptions about what they want. Its quiet obvious you have no clue what goes into making a game, or a program...its not a simple process, hence why there are developer studies that work on developing only game engines, and then other studios take that engine and build a game powered by it...
It would nice to hear from developers about when next patch is planed. When I played 5 years ago on demo, patches happened quiet often compared to last 2-3 years. I feel as though it does not matter when the dev's give up and stop working on the LFS. As long as there are servers and people playing the game will be alive.
I just hope that if developers stop working they release SDK tools they use to develop for the game, so others can improve up on it. I never was able to find a game as enjoyable to race in as LFS.
Hmm I tried that last night but for some reason it would not work O.o I will try again today once I get back from work. Thanks. Are the RPM values in there correct for all cars? or not?
EDIT: Works fine. I guess I saved the g27leds.cfg as a .txt file >.< Thanks alot
Hey all. I have played LFS 5-6 years ago with G25 on demo and had alot of fun drifting, which is the plan once I get my G27. I hope you all welcome me.
I do have a question. I always wanted to get S2 back 5-6 years ago, but not sure if I should now, is the there alot of S2 drifters out there? Or is every one on demo? ( This question comes from seeing posts saying S2 is dead....)