The online racing simulator
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aiken
S2 licensed
I'll play with the axis thing and see if I can get it to feel natural; there's no subtitute for peripheral vision, though.

At the moment I have two 6600gt's and can sli them; it seems to me that that would be fine for 4800x1200 in LFS, though probably not in other games. In any event, if I could get a proper 3 monitor setup going, I'd cheerfully upgrade the cards if necessary.

Jakg, you're noticing the very issue I'm talking about: spanning monitors with 3d windows kills 3d performance, since it is no longer accelerated. A proper multi-monitor aware implementation would get you more than those 7fps because it would be accelerated.

Not trying to beat a dead horse here, and I definitely understand development priorities. So please take this post as clarification, and not insistance.

-b
aiken
S2 licensed
Yeah, between crappy scaling of 1280x1024 and crawling around swapping cables, I'm going to skip the matrox solution.

I agree that physics and 3D are plenty important, and I realize that there aren't all that many multi-monitor people out there, but speaking for myself the main limitations I consciously notice when playing LFS are the lack of peripheral vision and the ability to look at the exits of corners. Years of driving schools and track events have pounded "look ahead" into my brain, and now having straight-ahead-only vision is really limiting. (Yeah, I don't play a lot of driving games, but LFS is too cool to miss).

Anyways, if there is something I can do to help, I'm game.

Cheers
-b
aiken
S2 licensed
I've looked into this some more, and the matrox triplehead solution is definitely out; in addition to requiring recabling, it supports a maximum resolution of 1280x1024 per monitor (3840 x 1024 total) -- so it's not going to work with 1600x1200 monitors.

I would really be thrilled if LFS were to support multiple accelerated monitors; I'd be willing to contribute some cash or hardware if it would make such a thing any more likely.

To the best of my knowledge, Flight Simulator is currently the only game that supports multiple accelerated displays, so while it's not common it certainly is possible.

Cheers
-b
aiken
S2 licensed
Yeah, reboots are critical to me. It takes about 10-15 mintues to get my workstation all up and running for my work apps, between the reboot and starting and logging into all of the apps. If I can pop into LFS and play a bit without shutting down, I will. If I have to shut everything down, no way.

Unfortunately, the Matrox device doesn't really work for me either, since it means re-cabling to play, which is also pretty disruptive (I've got good cable management).

So for now it's one screen, I suppose, and hopefully at some point LFS will add multi-GPU spreading. I'd cheerfully contribute an older video card (6600GT, I think) if it would help the developers.

-b
3 (or 4) monitors on 2 cards?
aiken
S2 licensed
My workstation has two 6600GT cards running 4 monitors; I'd love to be able to use at least 3 of 'em for LFS. Does anyone have any tips on doing this? I'm hoping I don't have to span them in the Nvidia driver, since that means a reboot, and I'd really like to avoid that.

Thanks
-b
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