I'd like to have the track length in IS_RST packet, as it would be handy for calculating average speeds and showing the race length in kilometres.
Currently I calculate the track length from the path file or use precalculated values. Path file loading is OK if I need to draw the track map but it's quite a heavy operation if only the length is needed.
It would also be nice to have the car direction, heading and angle velocity in 3D in IS_MCI packet for 3D spectator programs or something.
I have made something like that for my server and autocross track. You can see all the times with different cars, one driver's times only and the world records. You can also sort them by the sector times. http://koti.mbnet.fi/janir/lfs/autox/
(Shame that half of the players seem to time out from my server when they try to join, and I have no idea why.)
I would like to see the last entry of the full results table to drop out when someone drives a better time.
The track can be driven on my server,
[url="lfs://|behind+the+fences|0|s2|/"]Behind the Fences[/url], which is occasionally online. I have set up a
[url="http://koti.mbnet.fi/janir/lfs/autox/"]web page[/url] where the times are submitted to.
I made this autocross track to drive behind the car park fences, between the trucks and tents. Someone on my server asked me to post it, so here it is.
When you drive the track, first time after the ramp, turn left. When you get back to the same ramp, turn right and drive the other loop.
Version 2: I created a separate finish straight and added some markings.
Version 3: Route checkers added to prevent shortcutting.
Version 4: More route checkers added to prevent shortcutting from the last checkpoint to the finish.
Last edited by JR Oja, .
Reason : Track map and updates.