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OutKlast
S2 licensed
I try to pass new drivers cleanly. But imo there really are not any widely accepted passing rules. I usually stick to whoever comes up to a turn first and/or on the ideal racing line should get to go first. So many times on AS2 on that second apex I'm ahead and on the preferred racing line and someone will try to pass on the inside and end up taking us both out as he slides high and runs into my car. Drives me nuts. I've been in that position and I always let off the gas and pull up behind.

Some n00bs I end up pushing off the track when they're 2-3 seconds off pace yet try to aggressively run a line and block/cut me off. It should be common courtesy when you're new to a track/car that you be gentle and let faster drivers pass without having to fight for it.
Is there a "quick reference" tune guide?
OutKlast
S2 licensed
Has anyone made a "quick reference" tuning guide? What I envision this to be would be something around the size of a standard sheet of paper (8.5 x 11) that had a table on it with one side saying something like “Oversteering” the other “Understeering” and then underneath those things you can do to counteract that with a small (+ .1 increments) that would have a typical increment you would add for that setting. And one for things like Speed vs. Grip, loose back end etc. Similar to what is in the unofficial manual but just with those tables and a little more complete (as I said with the increments) and maybe also a hierarchy that would say “Change spring stiffness first, then rebound, then dampening”.


I only mention it because I’m god awful slow but I also kind of suck at tuning so I’ll get a car to a point where it is very stable and easy to handle but far slower then anything else; or vice versa very fast in straight-aways but difficult to manage in turning. It would be nice to have a quick reference that I can look at to make these minor changes so I can really tweak it rather then using large increments to try and see what effect it has.
FGED GREDG RDFGDR GSFDG