The online racing simulator
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BOOSTD
S2 licensed
Tried modifying XRG - cannot here turbo spool or blow off valve though?
BOOSTD
S2 licensed
Okay - tried what you said... got a copy of LFS S2 Patch Q and an older LFS tweak that lets you tune the XRT which is what I need.

It works fine... except when I try to unlock it I get:

"The program was unable to connect to the master server"

Any ideas? I didnt have any issues with the newer version.

Thanks.
BOOSTD
S2 licensed
Excellent replies guys thanks!

Not sure why it says I joined in 06 - I only unlocked the game earlier this week however I have had the demo for quite some time so perhaps I joined when I got the demo version.

With this older version you have suggested, will this affect the installation of my new version? Will I have any problem having both the old and new version unlocked?

Thanks!
New to racing simulators...
BOOSTD
S2 licensed
Hi guys,

I am new to simulator racing. Most of my time has been spent out on a real race track in a purpose built track car. Firstly, I would just like to say how accurate the LFS physics are - I was honestly amazed at how predictable and true the physics modelling of LFS and a few other sims have been. It's a tribute to technology and shows me how far we have come developing these simulators.

Now, what I would really like is a car in LFS which has similar statistics to my own real car. Would it be possible to modify a car in the game to meet my specs? I downloaded the LFS tweak but its not really giving me the options I need to make my car.

My car specs are below and I would really appreciate if someone could help me make it (using the XRT base would be most suitable)

97 Nissan 180sx (or 240sx for those in the US but with SR20DET)
* 280kw or 375hp (at the engine)
* 1210kg or 2667.59 pounds (if I have converted right)
* Peak boost - 19psi
* Redline 7500rpm
* 245/50/16 rear and 225/50/16 front

Its a 4 cylinder, 2000cc and its a 5 speed manual gear box.

The car is RWD and uses sticky road tyres.

Is it possible to re-create this car for the game? I would love to compare the two.

Much appreciated!
BOOSTD
S2 licensed
Not sure on exactly how people interpret Launch Control.

On my car it works like this:

Throttle position sensor set to 30%
Set at 4100rpm
Road speed sensor set to 15kph.

Basically if I am doing under 15 kph and hold the accelerator more then 30% LC is engaged.

It doesnt just hold the RPM, it enriches fuel mixture and retards timing which means the car builds boost.

I can sit on the spot and make 12psi with no load what so ever on the engine. When I let the clutch go I am already on boost as opposed to a standard car running in vacuum.

If its done accurately I think this could be a really good addition to LFS - but you would need the TPS, RSS and RPM values to be tweakable.
I'm new to LFS... and need some help.
BOOSTD
S2 licensed
Hi guys,

I am new to simulator racing. Most of my time has been spent out on a real race track in a purpose built track car. Firstly, I would just like to say how accurate the LFS physics are - I was honestly amazed at how predictable and true the physics modelling of LFS and a few other sims have been. It's a tribute to technology and shows me how far we have come developing these simulators.

Now, what I would really like is a car in LFS which has similar statistics to my own real car. Would it be possible to modify a car in the game to meet my specs? I downloaded the LFS tweak but its not really giving me the options I need to make my car.

My car specs are below and I would really appreciate if someone could help me make it (using the XRT base would be most suitable)

97 Nissan 180sx (or 240sx for those in the US but with SR20DET)
* 280kw or 375hp (at the engine)
* 1210kg or 2667.59 pounds (if I have converted right)
* Peak boost - 19psi
* Redline 7500rpm
* 245/50/16 rear and 225/50/16 front

Its a 4 cylinder, 2000cc and its a 5 speed manual gear box.

The car is RWD and uses sticky road tyres.

Is it possible to re-create this car for the game? I would love to compare the two.

Much appreciated!
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