The online racing simulator
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FIS
S2 licensed
Hi, it seems really good. As i can see i am .NET beginner only Thanks for your code posted to this forum...
FIS
S2 licensed
Hi Scawen, thanks for your reply.



We are developping extension for our LFS dedi servers - now it is in demo mode only and we plan to make one on demo and more on S2 X. It will be money (and more rating pointers) based extension - but we want not present full idea at this time. We want to include paying for wrecked car parts, tyres change, refuel and so on. But it is not possible to detect car or tyres damage, while driver can directly jump to garage or to spectate mode - if he returns back, he get a new car without any informations sent to server about his previous car damage.

This is reson of my question.
Last edited by FIS, .
FIS
S2 licensed
Quote from FIS :- W38 and next versions
- user with slot to garage

Hello programmers, hello Scawen,

i have little question about pitting packets in LFS. Is it possible to check car damage, when user with slot jumps directly to garage (SHIFT + P) without previous pitting? And if it is not possible in this version, can it be built into next versions? Is it possible implemet something as:



std packets can be received in current version (W38) when user jumps to garage

new additional packet - info about car damage when user jump to garage



std IS_MSO (Message: Player XXX is in garage)

std IS_PLP (Player XXX pitd with slot)

new IS_PIT (Informations about car damage - same in case when user

stops in pit)

std IS_STA



Thanks.

And is it possible to get this information (car damage) before next race starts from all players with slot?
Is_plp, Is_pit
FIS
S2 licensed
- W38 and next versions
- user with slot to garage

Hello programmers, hello Scawen,

i have little question about pitting packets in LFS. Is it possible to check car damage, when user with slot jumps directly to garage (SHIFT + P) without previous pitting? And if it is not possible in this version, can it be built into next versions? Is it possible implemet something as:



std packets can be received in current version (W38) when user jumps to garage

new additional packet - info about car damage when user jump to garage



std IS_MSO (Message: Player XXX is in garage)

std IS_PLP (Player XXX pitd with slot)

new IS_PIT (Informations about car damage - same in case when user

stops in pit)

std IS_STA



Thanks.
FGED GREDG RDFGDR GSFDG