What cars do you like in LFS? Mustang and Mazda are two completely different cars. Both cars are popular so theres always races going on but you have to decide between a high downforce Formula car and the Mustang which is more like a BMW M3 or something like that, I found both cars alot of fun to drive. The Mustang feels like taking a powerful road car out on track. Lots of slipstreaming, you should not be afraid of racing closely and always be ready to deal with getting a little bump/nudge every now and then.
spyshagg I think going for all the cars and tracks might be too much. You have to consider that iRacing has after 2 years of beeing available about 20 cars and 50 tracks already or in the making. So in a couple of years when we get to 50 cars and 200 tracks it will be too much for one to enjoy them all anyway. You will want to pick you favorite cars.
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Your from Portugal so it is 12$ = €9,20 for 3 months with 3 cars and 8 tracks (15 track configurations)
But why would you have to buy everything they release? There are 17 cars and 38 tracks. Surely dont need all of them. In a few years there will be 50+cars and over 100 tracks... not much point in owning everything iRacing releases.
It seems around 750 on average per day. 7x750 = around 5200. But many race multiple times per week, is there a way to filter the number to drivers active per week?
Bump drafting is not cheating. Several Racing Series do it, in the VW Golf TDI Cup ALL CARS were bumpdrafting during the qualifying session at the Salzburgring, there are cars where its the best way to set a fast time when 2 or more teammates hook up. Its Teamwork. It doesnt necessarily have to do with Oval Racing.
Pablo, I dont know if you are THE Pablo Donoso but if you are it would be very interesting to try iRacing, you could get a 1 month subscription aswell, doesnt have to be a year. And if you plan to sign up can I PM you my email address, because if you sign up and write in the registration process that I referred you I get 10 Dollars or so.
Could someone explain how it currently works to get racing with people who also shift with clutch and H-shifter? I understand I need the program In-Sim? How do I need to set this up and where can I race this then? Are there Leagues running like that? Would be nice from someone to explain how this all works.
Would love to see it happen but its not realistic. The races in Watkins Glen and Sears Point are always spectacular and exciting, and after them there is always talk "why not have more road courses" but for several reasons I dont see it happening.
The first two tracks that they should and would have gone too is Montreal, which always produced great NASCAR races for the Nationwide Series.
And Mexico City also had fantastic looking NASCAR races, its so much fun seeing the drivers hustling the big 750 hp cars and beeing able to do some rubbing, the skill of the driver really shines threw when its not all about the car like it is in F1.
But even though NASCAR is in Montreal and used to be in Mexico City with Nationwide and the races were awesome, Cup never followed and they have no intention. There are so many great tracks in the US besides of Mexico City, like Laguna Seca, Road America, you could easily find great tracks to fill up the NASCAR schedule with 7 or 8 road races.
But the problem is I believe on one side the schedule is already full, including All Star Race and Speedweeks you have like a 38 weeks racing schedule per year. Its extremely full already. You can hardly add any more races and to replace other races will be hard aswell as no one wants to give up his date and contracts are running. I'm not 100 percent sure on this but there is a Speedway group that owns alot of tracks in the Cup schedule, NASCAR Cup is the number one selling date for all these tracks, no one would want to give up his date.
But surely NASCAR itself, the drivers and we as fans are missing alot of great racing action of these bulls on the road courses.
btw chunkyracer Microsoft did it also with FSX regarding licensing, they officially do not support or make advertising with the add-on planes or helicopters, but they supported strongly others to do them.
I think it gets underrated what an impact real life versions of tracks would have on LFS, when the BMW F1 came out for rFactor and LFS at the same time people had the choice between driving it with crap physics on all real life versions of F1 tracks, or have good physics on fantasy tracks. Too many people choose rFactor over fantasy tracks. I know alot of current LFS users do not care whether a track is realistic or not, but for potenial customers it is very very important, its as important as realistic cars. The netcode in LFS is better, the damage model is better, the physics is better, if people could drive the F1 car in LFS on all real F1 tracks that would be a major selling point for LFS. Or the GT cars around Le Mans, there is an ocean of possibilities to improve the LFS experience, and its not car modding physics etc. its the tracks.
Because its a topic for discussion. I wasnt in the other discussions about this which mainly were about modding physics and cars anyway - what this is not about. I dont see how this Thread forces you to participate in it if you dont have no interest. First you was kind of like why dont you discuss iRacing, then you want to make this thread end. Just stay out of it if you dont care about it.
What does this have to do with me and iRacing. Why should iRacing have add-on tracks when new content comes out in great quality every couple of weeks anyway. There are alot of things that I'm asking for in the iRacing Forums that are much better done in LFS like clutch modelling, Leagues etc. iRacing doesnt miss tracks, iRacing misses a huge bunch of other things, but what LFS is missing is real life tracks, and it could have it, as licenses and development are expensive, there is a big amount of talented people in the community, which if there work could be organised and directed into one common direction could bring the finest versions of the real life tracks out.
Modding has always been a grey area regarding licenses, like all the real life versions of tracks for rFactor are not licensed.
I'm not a Goldfish with NFS tendencies And I'm also not within 0,5 sec of the WR. You say like as long as somebody is not within 0,5 sec of the WR he shouldnt talk on the matter and is not a dedicated racer.
But take the BMW F1 car out on any track, Aston or Blackwood, dont you think the car is awesome, for me its the best F1 car made in any sim ever, its a blast, and everything it does seems comprehensible, when you made a mistake you know exactly what you have done wrong and if you nail a corner it feels awesome, for the first time in a commercially available Sim an F1 car feels great.
But then you take this car on like Aston and you think, yeah this track is fun, but I want to hustle the car around the streets of Monaco, the LFS tracks doesnt do the car justice. You want to take the LFS F1 car around Monaco, Spa, Suzuka, you want to take the LX4 up the hill at Brands Hatch or a multiclass car race on the Nordschleife. We are missing out on these things and there is alot more potential in LFS then we see now.
Thanks. I would really hate to see LFS going down the rFactor route, rFactor has become the synonym for modding gone wrong. But modding can do alot of positive things for a Sim if its done in a controlled and organised fashion. I think physics or cars should not be played around with, it would be a mess, disrupt development and hardly anybody could do the cars or physics better then the devs anyway, but adding real life Tracks done properly by a dedicated and great programming Team from within the community with ties to the devs, and if its done in the right way, with the right group of people it would elevate LFS.
Please everybody I dont meant 'mods' like in rFactor, I mean mainly real life add-on TRACKS for LFS, no Physic mods, no car mods
Made by only 1 great modding Team in high quality only with one new track (1 version) every couple of months or so - no modding madness, no physic mods, no cars mods
I know when people read the word "mod" they think about the rFactor mod situation with thousands of mod out there one worse then the other.
But there are some modding groups (idt for rfactor or GPLEA for GPL) that can really produce excellent work that even tops the work of the professionells. That dont bring out a new version of there content every couple of weeks that dillute and make everything complicated.
What these groups like GPLEA did was kind of a "controlled modding" where quality stands over quantity.
There is alot of talent out there in the LFS community and it is wasted, think about the Nürburgring Nordschleife or Spa in rFactor, done by hugely talented enthusiasts in the community, talent that LFS has aswell, and all these tracks rFactor has LFS could have aswell, maybe in even better quality.
But the danger is allowing thousands of people and giving the tools to them to create tracks in LFS, we would have very quickly 5 different versions of Monte Carlo, 3 versions of Spa etc. LFS would be a mess like rFactor.
But what if there would be only 1 add on Team in the community. Only that one team would get unofficial support and the tools to create tracks for LFS.
That exclusive modding Team would consist of the brightest, most talented hand-picked artists from within the community, who only produce quality content for LFS, mainly tracks. There is enough talent out there to produce any type of track in the world for LFS in brilliant quality, if its done in an organized, protected and quality assuring way.
Villeneuve asked for the wipers but they just didnt have any for his car. For Villeneuve to continue to race in the rain without wipers was brave and suicidal
You cant block a car that is already next to you, you are also not allowed to force a car below the yellow line. Vickers took a huge risk with that move and paid for it. That was totally unnecessary early in the race to block a car that had so much momentum on him and was already next to him.