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More engine layouts
Bone34
S3 licensed
I was thinking it would be really nice to have some more engine layouts in the car editor, like W engine (bugatti W16), H engine (BRM 16). Maybe an increased cylinder count limit too, like up to 20? there are examples of historic race cars with 20 or so cylinders.
Bone34
S3 licensed
'22 Carter Toxin M05
Bone34
S3 licensed
wip mod



source model
Bone34
S3 licensed


'01 Tsubaki Infra
Bone34
S3 licensed
wip mod



Last edited by Bone34, .
Bone34
S3 licensed
Are we going to get an increased triangle count limit by any chance? The 32k tris limit seems unnecessary. Is the game going to be able to load UV maps as well as materials any time soon? With how tedious the process currently is, I don't see anyone making car mods that look any good.
Bone34
S3 licensed
The point is S3 isn't even completed yet so all the new content that is coming soon will be part of S3, S4 is very far from us.
Bone34
S3 licensed
Quote from nacim :Happy ? Smile

Let's hope that will happen Big grin.
Bone34
S3 licensed
What's the point of this thread ? S3 isn't even completed yet so chill out.
Bone34
S3 licensed
Quote from poirqc :Indeed, it did the trick. Thanks a bunch.

I also sent them to the left. Much better.

Fern Bay Black. So many memories!

I don't understand how messy noise all over your screen looks better than smooth textures lol.
Bone34
S3 licensed
I honestly think the biggest thing you should focus on after all the S3 content that you're working on is released should be an ability to create community-made maps, which is one of the big features of other simulators. Just let's face it, there would be endless amounts of new tracks modeled by players that we could race on.
Bone34
S3 licensed
I think free 1024px and paid 2048px textures would be good enough, therefore I upvote.
Bone34
S3 licensed
Can't get it working, I followed all the setup steps in order, but I didn't get any message about this working, none of the command works.
Bone34
S3 licensed
Loving it, did you create both hillclimb layouts by standart LFS layout tools or did you use some plugin or any external program as well ?
Bone34
S3 licensed
I would like to see a rival to UF1, an old small RWD car and also a higher power variant which would be rival to XFG and XRG.
Westhill tire marks texture
Bone34
S3 licensed
Anyone knows what's the name of those generic tire marks texture in the new Westhill ?

Bone34
S3 licensed
Quote from Bose321 :I guess R1 is the grippiest because it's softer, but I don't think you will really notice a big difference between them because they're all pretty slippery.

Well thats weird, because I just tested R1 and R3, however R3 seemed to be a little more stable to me.
Slick types grip difference on dirt/grass/sand
Bone34
S3 licensed
So, I have always been wondering this noob question, is there any difference in dirt/grass/sand grip between all the slick tires kinds ? If yes then which type of slick tire (R1-R4) is the grippiest on off-road and which one is the slippiest ?
Bone34
S3 licensed
These are.. the best looking skies Ive ever seen. Better than real life xD
FGED GREDG RDFGDR GSFDG