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flu1d
S2 licensed
Quote from tristancliffe :But I've not heard of anyone in this thread that 'tunes' their car and DOES know what they are doing.

Yeah I can see that

It's especially scary on lower end cars that probably can't handle the extra power and beating you will dish out on it. I don't think the drive train and chassis on some of these cars mentioned can handle it.
flu1d
S2 licensed
Ok, I think I know where some of you are coming from with the "anti-mod" attitude. It is always funny to watch heavily modified ricers at autocross events fail horribly because they modified their cars to "look cool" and not actually perform properly on a track.

Whilst I do trust the engineers who are designing the cars, I don't trust the manufacturers who say "If we put on this cheap crap part we can save x amount of dollars". Which is what happens to every vehicle out there (save some of the super cars out there - which is why they are so damn expensive).

Now we come to the point of modifying. I've done some light mods to my car and have noticed a HUGE difference. I have replaced the stock sway bars with larger ones supplied with better endlinks. I then decided to install a better exhaust system in order to go "stage 2". I replaced the DP and installed a turbo-back exhaust. I've installed the Cobb stage 2 ecu map running on 93 octane and currently produce around 300awhp with 19psi of boost. I'm working on replacing the springs and don't plan to stop there!

So in summation, there is nothing wrong with modifying your car as long as you know what you are doing and what the results are.
Last edited by flu1d, .
flu1d
S2 licensed
I'm for option 1. I come from a game called quake3 cpma. We don't have very many mappers, but when a new "good" map gets made it is added to the offical map pool for cpma; and given a new name (cpm21, cpm22, etc). I think this would be a good idea because many lfsers I see around on this forum have different ideas and suggestions on what they want out of the game, and forcing the community in one direction (what the developers want) isn't exactly the best way to go. I see that many people would like initial D style mountain passes, and some want larger city free roam tracks ala midtown madness. Personally I wouldn't mind seeing some stupid stunt tracks with ramps, etc. But this would all have to be accompanied by a download system from the server; eg. you automatically download the track when connecting. And when new well made tracks get introduced, they should be put into the "official" game.
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