First metallic shader for lfs +
2 test shaders PostProcess
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-Diffuse layer + Metallic layer
Mixed with fresnel
-All can be configured via const variables
P.S. For some reason, the interior of the car is completely black, so far I can not find the cause of the problem.
Not used linear color space
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Download :
https://yadi.sk/d/16AJj_fL3M6K3U