No, I don't think it's offensive, I thought it came under disruptive. I haven't commented on banning people.
Please leave the personal attacks. I'm happy to debate, look at things from a different perspective and even change my point of view. When things start getting personal discussion tends to disintegrate.
edit - ...by 'on the offensive' I meant he was on the attack. Perhaps you misunderstood this?
I'd argue that this is covered within the end-user license agreement, Specifically -
1.5 Extreme disruptive or offensive behaviour by a user, towards the developers or members of the community, may result in temporary or permanent suspension of the user's Live for Speed license.
Going on the offensive by faking a teams server is certainly disruptive towards members of the community.
Throwing a bit of clarity on a matter never hurts. And in a thread such as this I'd hope it would help server owners identify someone they'd preemptively rather keep off their track.
- You were kicked from AA servers for what an admin believed to be reckless driving.
- The admin then asserts that you return and start being abusive (I'd be interested to see those logs!). At which point they give you a two day ban.
- In retalliation you clone two of the AirAttack servers, using identical names to those which AirAttack run and also using EQ Worry's tool.
- The welcome message for these servers is abusive towards the admin who banned you.
If this is the case then it's all a bit pathetic. Should any other server operators stumble upon this thread I can only hope they find enough reason to add you to their own ban lists.
I wouldn't say it's due to BL2R being unpopular, I suspect you'd have seen similar results whatever rallycross track you'd gone with. Outside of the demo, the community interest in rally just isn't particularly apparent. For an unestablished host to pop up and have drivers connecting, it would take nothing short of a miracle right now.
This is one of the reasons that a few of us would like BL2R to make a return to the demo. Although limited to XFG and XRG, it would mean licensed racers could be guaranteed a decent sized grid without having to constantly do laps at BL2. And hopefully by bolstering the demo, and strengthening rallycross as a whole, the S2 side of things could see some rejuvenation.
I've been hoping you'd stumble across it again. They were fun times.
There is so little rallycross racing outside of BL2 any more that I'm not sure it's possible to guage the popularity of other combinations with much accuracy. What I can say is that before patch X, when BL2R was removed from the demo, it had maintained a high level of interest for a number of years. Certainly our main demo host was full on a daily basis, and a strong community of both demo and licensed racers built up around it.
Interesting what you say about T1 giving the track character, because this would be exactly the same argument that those who enjoyed cutting the track would put forward. It's worth noting that in the lower powered cars cutting the track isn't simply about heading straight for the corner at full speed. There's a specific route and technique that require accuracy, knowledge and practice to get right. Unless you were around in BL2's heyday this is a point that probably can't be appreciated, but perfecting the corner was always part of the tracks charm.
For the more powerful cars the situation is different, and I do think that allowing cutting takes away from the experience.
As EQ says, it really is a moot point. While BL2R will always be regarded as LFS's best rallycross track by a number of us, there just isn't much interest any longer. It needed the demo community to survive, and Patch X just picked it up and stuck it in an almighty chokehold.
My experience tells me the complete opposite is true and I'll offer a couple of reasons for this.
Inexperienced drivers have a tendency to overshoot while navigating the chicane, then clip or crash into the left side wall, resulting in an often unavoidable roadblock for anyone unlucky enough to be following.
The chicane can't be taken two abreast while at speed, so the start of any race invariably leads to a game of chicken where drivers gamble that the other guy will slam on the brakes and back off first. A big problem given how many drivers there are who are willing to take a chance, and with a large grid you can almost guarantee someone will get it wrong.
There's quite a margin between the speed the top drivers and the slower racers can take the chicane. If you're following an unknown driver this can make the whole experience incredibly unpredictable, and all on a section of track with little grip or room for correction. It does provide plenty of opportunity for overtaking, but gaps are often small and tricky to squeeze through.
Bad drivers will cause problems wherever they're racing. Force them through a tight and testing area of track such as T1 rather than the allowing them to cut across the expanse of gravel into an easy left and you can expect them to be far more disruptive. I say this as someone who prefers to put up with this and drive the more conventional route.
Incidentally, JoRuss really is the expert on BL2R. He's actually covered more laps on that track alone than you have in your entire LFS career, and is still out there chasing his perfect lap.:insane:
Vote bans on AirAttack servers only last for twelve hours. If you think someone unfairly initiated the vote then hop on over to our forum and let us know, we'll be happy to look into it for you. Do be aware though that the only way for us to truly understand what happened is with a replay of an incident.
Great stuff! I'm gone for a couple of days so unfortunately won't be able to make the test race. Probably for the best as I'm pretty rusty with the FOX! Looking forward to picking it up again though. Tuesdays would work out best for me when things get rolling, but I'll try to free up some time on whatever day is decided upon.
As much as I've been enjoying the weekly races, It's good to see lvlo propose some changes before our current format becomes tired.
We're primarily a group of rallycross racers, a number of which use a demo license. Whilst we continue to mainly attract and recruit new members from AA#2 this is unlikely to change anytime soon. Subsequently, a bit of subtle tweaking to the existing event would probably be the most widely accepted solution. Perhaps the addition of a few enduro races may go some way to keep things interesting. We're getting a lot of great close action at the moment, but there's no real regard for race strategies. Concern for engine/suspension/clutch damage or tyre wear is also minimal. It's pretty much all about pushing as hard as you possibly can for the entirety of the race. Making these elements more significant would create a new challenge for quite a few of our group, as the twenty lapper we did after the last round of the Rallycross Cup aptly demonstrated. I'm sure those old timers who remember the enduro series will welcome the chance to do some longer races as well. It proved very popular back then.
The idea of adding BL1 to the mix...from a purely personal perspective, BL1, with demo cars, just doesn't hold my interest any longer. To some extent this is the result of the FBM series. I found I had much more fun going for a spin on S2 tracks which I hadn't previously given much attention to. If I'm going to get off the dirt now, it's to lay down some rubber in S2.
So which direction would I like to see us go in? Let me bring up the FBM series again. A good proportion of my enjoyment was derived from the training sessions. Preparing for each event, on a new and generally unknown track, produced a lot of entertainment thanks to the friendly competition we had working on our lap times. There was also the feeling of more purpose to the racing over the week, as becoming competitive required your time and effort. It didn't matter if you were regularly one second faster than another racer on BL2, if you didn't do your homework they destroyed you on the day. When the event finally turned up it was fresh, exciting and just meant more. So, my personal vote is going to be for us making more of a shift to S2 for weekly team events, where we try out new combinations. I like lvlo's "around the world" idea, and as long as we get a bit of rallycross action packed in there, I think this would be a good starting off point. More connections are available to us on the S2 server, so there are no concerns over issuing guest invites. Other ways to cater for the demo racers can be considered, an expansion of the Rallycross Cup maybe...
I've had a play with editing this texture in the past, however, my effort was less than impressive. It just looked like a sewage pipe had sprung a leak underneath the track.
Had a blast playing around with Sony Vegas for this one. Will be nice to have a reason to open it up again. Let's just hope for a good bit of action on Saturday.
Just the excuse I need to crack open a nice bottle of wine tonight.
I did a little bit of touching up using Adobe Photoshop. I've heard good things about Gimp as an alternative to Photoshop though, and best of all it's free. May be worth a look if you want to play about with your screenshots.
Had to read through the rules twice, but I think I see how it works
Would be fun to run as an S2 event, rather than be limited to demo cars/track. The gap between each event also provides a nice bit of time to learn a new combination, and prepare for each round.
I'm just trying to think if we have any [AA] members left without an S2 account?
Anyway, nice job getting this going Gelin. Looking forward to it.
Nice job lvlo, count me in. [AA] name: Boost
LFS Licence: S2
Time zone: GMT
Location: England
Preferred day of week and time for the event: No preference on the day, although a start of later than 7pm works best for me.