The online racing simulator
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mtucker
S2 licensed
I'm having the same problem, I've changed my WEB password, fiddled with timezone settings (I'm a programmer, I cant for the life of me see how that would work unless something very dodgy is coded on the server), all to no avail...

Tried in all 3 browsers, IE, FF and Chrome....

Any suggestions, it just recycles the log on page
mtucker
S2 licensed
3 words - Bob's Track Builder...
mtucker
S2 licensed
yea, researched a bit, the G27 looks awesome but I can't justify the £330 price tag when a G25 is £125. Gonna go with the G25
G25?????
mtucker
S2 licensed
Hello,

My DFP peddle wire has deteriorated to an extent that's its stopped signals from the peddles getting through unless its in the absolute correct position - therefore I've decided to get myself a G25. But before I spend the £125 odd quid just wondering if its still the best wheel out there?

Apart from the 2 grand one from that small American company lol.
mtucker
S2 licensed
awesome thank you for those posts, very interesting
detailed explaination of RBR / LFS FFB?
mtucker
S2 licensed
Hello,

I've tried searching but I haven't really dug up much and so I was wondering if anyone could point me in the right direction or maybe shed some expertise on the subject.

Basically, I'd like to know how LFS (and RBR as it feels similar) model their FFB systems and what they send to the controller? I'm a programmer so don't be afraid to get into complicated stuff.

Its just I find it a bit weird that RBR and LFS are the only games (I've come across) that seem to do it correctly, it just feels "right".

Marlon
mtucker
S2 licensed
I'd love to play RBR's Joux Plane in LFS with an XRT or LX6 etc, would be amazing.
mtucker
S2 licensed
yea any torque sensing diffs would be a good addition
mtucker
S2 licensed
Quote from JasonJ :-Not the issue here at this part of the track as it is possible with the current graphic engine. Here is a "roundabout" prepared earlier.

The barriers are required to stop short-cuts however.
mtucker - I don't see this happening, sorry mate.

hehe, even that "roundabout" has a barrier on it :P, I spose the devs will say use the skidpan, but I can never hold a perfect circular drift on that as there's isn't anything for me to crash into and so my brain says ah well, try again. I could do a layout, but those barriers have such high explosions it goes the other way where you get penelised way too much for hitting a barrier.
mtucker
S2 licensed
oops sorry, South City, and yes I know it isn't a drift game, but doesn't mean it wouldn't add to the feel of racing in a City.

Also a considerable proportion of players enjoy drifting, why can't the game be for both, it's a vehicle simulation game and if it accurately simiulates drifts (it's actually one of the best games for it) what's so wrong with that?
Small South Central improvement
mtucker
S2 licensed
Hello,

How about de-barriering (not a word I know) the roundabout in the south central track (southern most point). Can still put cones there to stop hot lap abuse and anyway the opened out bit would loose you speed anyway if you did decide to go that way so it wouldn't detract from online experience.

Reason - I enjoy drifting that corner while I'm just playing around in the XRT and on many occasions have had it set up perfectly and wished I could go round and round a few times just for the hell of it.

It looks like all the textures and surfaces are already there so I don't think there will be a huge amount of work involved.

Also apologies if this has been suggested before, I did various searches but nothing relevant came to light.
mtucker
S2 licensed
yes the above is true, but they did mess up by posting news that it was going to be ready for last xmas.

They should atleast have a development blog, maybe with comments disabled so they don't get a lots of silly abuse. But having the front page of lfs.net with news from last december is pretty bad.
mtucker
S2 licensed
Hi all, I have been playing RBR for a good few years, even before LFS and I started out getting good with the MG and then once I had got comfortable with that I moved onto the more powerful 4wd cars.

I think it helped me a lot with controlling fwd cars both in real life and in LFS. The grip levels are a tad optimistic on tarmac but that can be forgiven (more likely its me not having driven on WRC tarmac spec tyres before).

After hearing good things about RSRBR09 I think I might go through the tedium of a fresh install - I really like the idea of night rallies.

To those of you having issues with FFB in vista 64bit (may work in 32bit if your having issues) you need to remove some registry entries, this fixed it for me with my DFP. Just google RBR FFB fix and I got the registry path on RSC iirc.

Anyways, I really only wanted to post to show off - I just did a new personal record on the Aussie stage Mineshaft, a tidy time of 4:49:34 (standard scooby) and I can still see numerous places where I can improve, its just a question of keeping the car in that 99.5% limit for 5 full minutes.
mtucker
S2 licensed
thanx guys for your help, much appreciated.
mtucker
S2 licensed
Hello, I too got the vector conversion error but being a code monkey I thought I'd open the glsl file to see if it was readable, and yay it was - and I managed to fix it.

on line 52 change the variable declaration from var4 to var3, seemed to do the trick for me.

I am really liking the promise of this, the physics aren't too far off and has lots of potential. If when its slightly more developed maybe in alpha stages they could get in touch with BTB to enable easy track creation it would be awesome.

Gonna try now with 720 degs.
DFP Lock Problem
mtucker
S2 licensed
Hello,

I've done a quick search and didn't find anything, though that's not to say this has been asked many times.

I have a DFP set up to 720 degs lock to lock, which works fine and dandy for everything I need, apart from having slow motors but I will just have to deal with that until I can afford a G25.

However when catching a slide and the wheel is at its extremes, the wheel 'locks' into place, and it either releases after about half a second or when I touch the brakes, but half a second is a looooong time when catching a slide. Its almost like the wheel goes beyond the 720 mark and either the game gets confused or the Logitech software does.

Has anyone else experienced this and found a solution?

Marlon
mtucker
S2 licensed
but, its not rfactor, its LFS - with decent physics, real ffb feelings, can really push cars to their limits.
There are some rfactor tracks that I would love to be able to play on with proper LFS physics like mountain sprint, raceking's nurburgring and the brittish rally stage to name just a few. Yes there are some crappy tracks made for rfactor, but its up to the users to choose to download them, and the person who created it obviously enjoys racing on it so whats the problem.

As I say before I don't think we need car mods, there is plenty available to us for now (including the new VW when/if its released). Also this would probably get round the problem of updates breaking mods as most updates would be to the physics engine which is car based. Graphics may change but its not likely to be as frequent as the physics engine so would mean tracks would be less likely to be affected by any update patches and anyway whats to stop people from fixing the broken mods.

I also don't really see the problem of having 30gb of data either, we are not in the late 90s, you can pick up 500gb drives now for under £40.
mtucker
S2 licensed
I personally dont see the problem with having custom tracks and locking the cars for the devs to be in full control of.

As is said above, the tracks could be pushed to clients by the servers such as levels in CSS and I don't really see the downside of this, there will still be servers with the current levels on and people racing - there probably will just be more servers up.

I also am getting bored of LFS tracks, although this may be due to me being a rally fan, I often find myself taking pits at speed just to test my car control in very narrow spaces. So I would love to see a hill climb track available at some point, even if it is only for hot lapping - but I'm pretty sure as with most hill climb venues there could be room for multiplayer games if there was a road connecting the finish to the start. Though I am not sure how flexible the code is to venture away from standard circuit stuff.
mtucker
S2 licensed
ah ok, awesome, thanx :P
Quick, Help, I've been a total n00b
mtucker
S2 licensed
Hello,

After doing a serious hotlap in the FBM around Blackwood I went to save the replay but totally forgot which button it was, I remember it was either 1 or 2, but infortunately I pressed the wrong one, so now I'm in the replay watching my hotlap but with no evident way of saving it - is there any way of saving a replay your watching?

Marlon
FGED GREDG RDFGDR GSFDG