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D4RK1
S2 licensed
hm.. i think its a good idea to level the performance of the cars in the different classes. But as far as i tried, the FXR is now as fast as the FZR, now uses even less fuel and is still much more stable (4WD). So before, there was the tradeoff between speed and stability when choosing your car.

Now there is only one reason to keep driving FZR and that is less tirewear (for me at least). In races the guys driving FXR just push themselves alongside you and stay there, not having to worry about being thrown off the track. A collision, even a little one is more likely to throw the FZR out than the FXR.

I would propose to put a little less weight on the FZR so that its still faster but not so much to leave the FXR and XRR drivers far behind.

Since my technical abilities aren´t that good i can´t propose definitive changes but i just wanted to tell you about my problems. I am also not that good a driver that i can drive all three GTR-cars at the absolute limit so my comparison is somewhat flawed. I would leave the real testing to better drivers :P
Last edited by D4RK1, .
D4RK1
S2 licensed
hm.. i think its a good idea to level the performance of the cars in the different classes. But as far as i tried, the FXR is now as fast as the FZR, now uses even less fuel and is still much more stable (4WD). So before, there was the tradeoff between speed and stability when choosing your car.

Now there is only one reason to keep driving FZR and that is less tirewear (for me at least). In races the guys driving FXR just push themselves alongside you and stay there, not having to worry about being thrown off the track. A collision, even a little one is more likely to throw the FZR out than the FXR.

I would propose to put a little less weight on the FZR so that its still faster but not so much to leave the FXR and XRR drivers far behind.
Last edited by D4RK1, .
D4RK1
S2 licensed
I don´t much care how its done... i would just like to have some possibility to

1) don´t repair body parts and/or be able to change only severe damage. (heavily smashed-in roof might be always repaired)
2) to quickly change which parts should be changed, i proposed presets because so far the possibilities are quite limited and i think having 3 or 5 different "pit sets" would make things easier, since in real races the pitstop crew doesn´t change anything the driver doesn´t want to be changed (its a little more complicated, i know, but since i am the whole team in the game it doesn´t matter). And the driver tells the team what to change before going into the pit.

I know about the F12-options but on many tracks i haven´t got the time to change settings, so a single-keystroke-action with presets would be great.

Having all this options that Cue-Ball described would be great too, but both systems could be implemented. First you could use the preset that fits your current situation best and then make some minor adjustments if necessary.

Another thing is the pitstop times... why is every tire changed one after another? At least in F1-Races they´re changed at once and it doesn´t take that long as in LFS...
Last edited by D4RK1, .
Selfmade Presets for Pitstops..
D4RK1
S2 licensed
and the possibility to tell the "crew" not to repair the car or only repair if damaged > XY%.

The Preset feature would mean that i can make maybe 3 different pitstop setups.

1. refuel to 18%, repair no damage, change tires if damaged > 30%
2. refuel to 1%, repair damage > 25%, change no tires
3. you get the idea... i hope :P

Those freely defineable settings can be loaded during race by single key inputs.

Im kinda new to LFS, so if there is already a possibility to do this, let me know =)

Jens
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