The online racing simulator
Searching in All forums
(6 results)
matstumpf
Demo licensed
I could make it work using that descriptions and the maths explained here:

https://www.raspberrypi.org/forums/viewtopic.php?t=109069

Now my mission is get the suspension forces, or ride height for each wheel, (exactly the orange bars when you press F on game) to copy bumps and track details to the platform.
The outsim and outgauge doesn't export this, so there's some other way around? (Shared Memory maybe)?
matstumpf
Demo licensed
Great! Will give a shot, thanks!
matstumpf
Demo licensed
Quote from Bose321 :Have you found this link yet: https://en.lfsmanual.net/wiki/OutSim_/_OutGauge

We found this to be usefull while adding support for LFS to Fanaleds. I don't assume you need help with the maths, since they would be the same for all games right?

Btw, what are you guys using for display support on your rigs? Native game support, self-made or perhaps Fanaleds? Wink

Yes I have seen this link before, but It only tells me how to receive the data, and this I have already accomplished!

What I need is help is to understand the variables I receive, in other sims for example I receive the accel of the car related to the world, so I convert it to local accel and manipulate some vectors, than I have the g-forces for the platform.

I tried to calc LFS accels from the world perspective and also from the car perspective, and none have worked, it seems that the acceleration that I receive have connection with the angle or position of the car in the track.

There are any app or plugin for the game that shows the gforce? Than I could contact the person who did the maths to find out!

We don't have any display yet, but Fanaleds could be one direction! Send me an email (matheus(at)rdsimuladores.com) than we could talk about it!!

Thanks for the reply!
Last edited by matstumpf, .
matstumpf
Demo licensed
It's easier to me just to tell him to use newer games as listed, but I'm trying to add compatibility to LFS, i think its good for me and also for the game to have more hardware compatible. He is not paying me for just this.

And as mentioned by gu3st, If the protocol is available in demo, I think it's ok for me use it.

If the problem of your life is that I use demo, I buy as many licenses you want if it works, no problem!
The video was from a old version of the platform, we are developing a new one!
matstumpf
Demo licensed
Hi!

Well, I will explain better to don't have to waste time reading stuffs like @simon1234 writes. Smile

I own a company that produces simulators, and one of our products are a motion platform:

https://www.realdrivesimuladores.com/motion



The platform now supports many of the most actual games:

-rFactor 1/2
-Automobilista
-pCars 1/2 (PC and Console)
-Assetto Corsa (PC and Console)
-All Dirt's
-F1 2017/2018 (PC and Console)

But one client asked me to support LFS, and then I just remembered that I had a account in the past, that I created to try LFS, so just login with that to start the development.

In other games, I could find better documentation on the telemetry output. I don't even know if the acceleration and speeds are relative to world or to car!

More things I would need for the motion: The suspension forces, tyre grip, damage of the car, etc. Those variables are not exported to udp?

Thanks!
Calculate G-Forces from OutSim
matstumpf
Demo licensed
Hi!

I'm trying to calculate the gForces of the car (to a Motion Platform).

The accelerations and speeds that I receive from OutSim looks like the global ones, and need some maths to get the output I need.

Any help?

Thanks a lot!
FGED GREDG RDFGDR GSFDG