The online racing simulator
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nuntius_deorum
S2 licensed
The first ones that came to my mind are Ledenon and Magny Cours. But then, there are so many nice race tracks...
nuntius_deorum
S2 licensed
Just wanted to say that me likes single seaters

May I add another thing:
nuntius_deorum
S2 licensed
Quote from Mattesa :I can't wait to drive the Scirrocco / FBM / Rockingham combos.

Because for the first time ever we can be on track with all real life content.

Yeah. I really want to see how lap times compare to these: http://www.fastestlaps.com/track42.html
nuntius_deorum
S2 licensed
Quote from fat-oil :There will always be people to complain, whatever u do, whatever u are. And u know this for a while. This part of ur comment is not necessary.

Am ok with your perspective, it may be fair at some level.
Another perspective is that those announces are more of promotion and marketing, to keep people stick lfs, while things get done.
The 'truth' may be of those two points of view. And all here only see one...

I dont feel like i need being bothered with those announces when the release happens next year.
I would prefer u give all infos with delays, or keep lfs news silent.

Some people have asked for news. If reading them "bothers" you, don't read them. Simple as that.
nuntius_deorum
S2 licensed
Quote from scipy :IMO this is all very twaty behaviour by the devs.. first it's "we'll try and keep you in the loop since ur a loyal community", then it's "we don't have a timetable so you can't blame us for delays", then it's "we've decided to totally exclude you from the loop because of all the HATE we've received for delaying the December 2008 patch".. and now it's "oh new tire physics BUT we still don't know when and yes it totally clashes with what we've said couple of weeks ago but we're just gonna do what we want and not be true to anything we say".. and now yet again, rockingham is in a trackside simulator and there's "news" that it's gonna be in LFS obviously. Great move there, you can prolly anounce the rain/night racing too while ur at it, let's just announce things we plan to release in what, 10 years?

It's inconsistant behaviour resulting in a total loss of any respect from anyone with half a brain in the community. BTW great job on the big-long-awaited INTERIORS patch which was a great big poke in the eye while the FZR still has a wooden dash in a racing car.

Take a bow.

nuntius_deorum
S2 licensed


I cannot wait!

But don't you think there should be more tyre marks on the asphalt? IMO it would look more realistic
nuntius_deorum
S2 licensed
hmmm, some times in the spreadsheet are in a wrong format, like 2:16.84 and 2:14.64. Should be 2:17.24 and 2:15.04
nuntius_deorum
S2 licensed
2:18.15 best of luck
nuntius_deorum
S2 licensed
Big FPS decrease here as well
:weeping: I was so happy with the way the latest patches managed to run so smoothly even on my old PC. I used to have 60+FPS in single player, now I've only got 30-40.

Pentium 4 2.2GHz, GeForce3 Ti200 (yeah I know), 512 MB ram,...:sadbanana

It's hardly possible to play now, even if I turn off most of the options...

edit: tried again, it's not as bad as it was before, I've got almost 50 FPS. Probably there was some other application draining my cpu.
Nice patch! thanks a lot!
Last edited by nuntius_deorum, .
nuntius_deorum
S2 licensed
Quote from LFSn00b :You should've asked permission first... But i guess that is ok

sorry man, and thanks for the file
nuntius_deorum
S2 licensed
I've modified LFSn00b's version of the 350z sound, it's basically got no clipping and more wind noise. Just a couple of tweaks but I love it now, I can't race anything else 'cos I miss this sound so much. Enjoy
nuntius_deorum
S2 licensed
hey guys, cool down, I was not starting a war, I'm just trying to set the game fine for my needs
nuntius_deorum
S2 licensed
'cos most real cars have lock-to-lock that exceeds 900°
nuntius_deorum
S2 licensed
Quote from Cue-Ball :Most people will advise you to turn off centering spring. It's a canned effect that the Logitech drivers put in, which is not needed or generated by LFS.

Err... I just spent 15 minutes trying to explain why I think it's needed, where have you been?

Quote from Cue-Ball :I hope the devs don't change anything. LFS is one of the only sims in which the force feedback doesn't totally suck.

I think I explained why I'm not entirely satisfied with it...

Quote from Cue-Ball :It doesn't really work that way. Once you hit 720* you're already at the maximum. Turning your wheel further doesn't do anything because the steering of the car is already locked.

It actually does... I reckon it basically works like this: [WARNING: NERD STUFF NEXT:sadbanana ] if you set the profiler to 720° (for example) then the game associates -360° to -1 and 360° to +1, with all the values in the middle. Now, if you set wheel turn compensation to 0 the game takes the full turn ratio of the car and sets the maximum to +1 and the minimum to -1. This means that with cars that only have a 540° lock (GTRs) you are actually turning the wheel too much (still 720°). On the other hand if you set wheel turn compensation to 1 (like I have) the game looks at what you set for in-game wheel turn, then adjusts values so for example with 720° if you tell the game you have 720° and you have a car with 540° then the wheels of the car will stop turning if you turn the steering wheel more than 540°. When I drift I have 900° in profiler, 720° in-game so the game thinks that -1 is -360° and +1 is +360°, just like the car should be, so it leaves it that way even if +1 is actually 450°.[:sleep2: NERD STUFF ENDS HERE :tired: :wtf2: ]


Quote from Cue-Ball :Here are the settings I use. Maybe give them a shot and see if it feels better to you:

Logitech profiler set to 720*. Forces at 100%. Centering spring off. Damper effect off. Combined pedals off.

In LFS: 720*, wheel turn compensation = 0, force strength = ~60%, Shifter. If you drive the wide tired cars a lot, you'll probably want less force strength. If you drive the skinny road tired cars a lot, you'll want it relatively high.

1) like I said, you are actually turning the wheel too much in 540° or 450° etc. cars
2) damper effect setting is not used in LFS (=useless)
3) try drifting with 900° and your settings, and see if you can end the slide without tearing apart the FF motors . I bet you can't

Thanks for the answer anyway, and sorry for the long post.
nuntius_deorum
S2 licensed
ok after you asked I checked my settings (it was 100% in LFS and 100% in logitech profiler) and tweaked them: I managed to correct this problem a bit by adding a strong centering spring: now it's 98% overall and 150% centering spring in logitech profiler, 60% in LFS.

It's a balance between mid-coorner and corner exit feel when you drift: too much centering spring vs overall and the cars wants to straighten the wheels mid corner (when you drift), too much overall vs centering spring and the cars straightens the wheels too late when you end the drift/slide, no matter how smoothly you do it.

Still, I reckon a centering spring is not very sim-like, so maybe FF should be tweaked by our devs. And yes, I'd like the G25 FF motors to have less strenght to gain some speed.

oh, and the wheel is set to 900° in logitech profiler but only 720° in LFS, so I can use the whole 900 even if the cars should have only 720...
Last edited by nuntius_deorum, .
nuntius_deorum
S2 licensed
no it only does it when the car is sliding, otherwise it works fine. I don't know what to change to make it work better, I'm not sure there's a way of fixing that (that's why I'm posting here).
Force Feedback
nuntius_deorum
S2 licensed
hi,
I think force feedback should be recalibrated: I cannot use it with my g25 set to 900° because when a car starts to slide (which happens pretty often when I drift ) the FF tends to countersteer too much and when the slide is about to end it doesn't let you straighten the wheel until the car is actually starting to slide the other way round. I think that other games deal with this oversteer stuff much better.
nuntius_deorum
S2 licensed
cool, I've done an orange one too. May I see full pictures of your job?
XRT real counterpart!
nuntius_deorum
S2 licensed
sorry if it's been posted b4, but what's this car? It looks (almost) completely identical to an XRT!!!:jawdrop: not that I like the design, though...
nuntius_deorum
S2 licensed
just paste them in the appropriate place in the skin file
nuntius_deorum
S2 licensed
Yeah nice, I thought about using an effect like that, like having many lighter/darker dots, but I focused on reflection in the end. Nice one.
nuntius_deorum
S2 licensed
mainly it's the skin, in-game reflection only adds some touches

last picture is from Test Drive Unlimited. I'd call it Test Buy Unlimited because the only good thing is buying cars, while driving them....
1st attempt with metallic paint
nuntius_deorum
S2 licensed
(feedback please )
it may need some final touches...
the second pic (the blue beemer-crap-thing ) is an early work of mine, so don't blame me if it's quite bad....
finally the third one is where I got my inspiration from
Last edited by nuntius_deorum, .
nuntius_deorum
S2 licensed
all right men, looks like I'm on my own with this one; btw this is my results (may need some final touches) with a metallic green FXO . bye
nuntius_deorum
S2 licensed
so, can anybody give it a try?
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FGED GREDG RDFGDR GSFDG