Big FPS decrease here as well
:weeping: I was so happy with the way the latest patches managed to run so smoothly even on my old PC. I used to have 60+FPS in single player, now I've only got 30-40.
It's hardly possible to play now, even if I turn off most of the options...
edit: tried again, it's not as bad as it was before, I've got almost 50 FPS. Probably there was some other application draining my cpu.
Nice patch! thanks a lot!
I've modified LFSn00b's version of the 350z sound, it's basically got no clipping and more wind noise. Just a couple of tweaks but I love it now, I can't race anything else 'cos I miss this sound so much. Enjoy
Err... I just spent 15 minutes trying to explain why I think it's needed, where have you been?
I think I explained why I'm not entirely satisfied with it...
It actually does... I reckon it basically works like this: [WARNING: NERD STUFF NEXT:sadbanana ] if you set the profiler to 720° (for example) then the game associates -360° to -1 and 360° to +1, with all the values in the middle. Now, if you set wheel turn compensation to 0 the game takes the full turn ratio of the car and sets the maximum to +1 and the minimum to -1. This means that with cars that only have a 540° lock (GTRs) you are actually turning the wheel too much (still 720°). On the other hand if you set wheel turn compensation to 1 (like I have) the game looks at what you set for in-game wheel turn, then adjusts values so for example with 720° if you tell the game you have 720° and you have a car with 540° then the wheels of the car will stop turning if you turn the steering wheel more than 540°. When I drift I have 900° in profiler, 720° in-game so the game thinks that -1 is -360° and +1 is +360°, just like the car should be, so it leaves it that way even if +1 is actually 450°.[:sleep2: NERD STUFF ENDS HERE :tired: :wtf2: ]
1) like I said, you are actually turning the wheel too much in 540° or 450° etc. cars
2) damper effect setting is not used in LFS (=useless)
3) try drifting with 900° and your settings, and see if you can end the slide without tearing apart the FF motors . I bet you can't
Thanks for the answer anyway, and sorry for the long post.
ok after you asked I checked my settings (it was 100% in LFS and 100% in logitech profiler) and tweaked them: I managed to correct this problem a bit by adding a strong centering spring: now it's 98% overall and 150% centering spring in logitech profiler, 60% in LFS.
It's a balance between mid-coorner and corner exit feel when you drift: too much centering spring vs overall and the cars wants to straighten the wheels mid corner (when you drift), too much overall vs centering spring and the cars straightens the wheels too late when you end the drift/slide, no matter how smoothly you do it.
Still, I reckon a centering spring is not very sim-like, so maybe FF should be tweaked by our devs. And yes, I'd like the G25 FF motors to have less strenght to gain some speed.
oh, and the wheel is set to 900° in logitech profiler but only 720° in LFS, so I can use the whole 900 even if the cars should have only 720...
no it only does it when the car is sliding, otherwise it works fine. I don't know what to change to make it work better, I'm not sure there's a way of fixing that (that's why I'm posting here).
hi,
I think force feedback should be recalibrated: I cannot use it with my g25 set to 900° because when a car starts to slide (which happens pretty often when I drift ) the FF tends to countersteer too much and when the slide is about to end it doesn't let you straighten the wheel until the car is actually starting to slide the other way round. I think that other games deal with this oversteer stuff much better.
(feedback please )
it may need some final touches...
the second pic (the blue beemer-crap-thing ) is an early work of mine, so don't blame me if it's quite bad....
finally the third one is where I got my inspiration from