Anyone else? LFS can see me shifting through the gears when I go to ESC -> Options -> Controls. Clutch is working fine too. When I Shift+G to "shift" the car will not select any of the gears when I shift into them.
This behavior started today when I did a full install of Y. Thoughts?
The problem with this is I may want to create a new setup based on another similar track. I'd like to see and choose all my setups, but I want to know what track I am currently at!
When I am playing single player or online, I will enter the garage and choose a car and a setup. Setups typically are named with the abbreviated track name (Westhill = WE1). Nowhere in the interface is this abbreviation used or displayed.
Eventually someone may begin to remember each track name and corresponding abbreviation but I would suggest that this information is made available in the garage so that setup selection is a little more straight forward.
There is currently nothing at the top/center of the garage screen. It could simply read: Current Track: Westhill (WE1)
I agree completely. It seems a bit fanboy for someone who enjoys motorsports to suggest that they don't want real cars and tracks to be in the sim. I've read through several threads with these types of opinions.
I think LFS is a better product than rFactor and GTR but I can still recognize that it would be AWESOME to take a 911 GT3 out on the nurb within LFS. More awesome (if that is possible.. ) than a FZR at one of the Aston circuits because it's a real car and a real place!
We all like this sim because it attempts to model vehicle dynamics as realistic as possible and is currently more realistic than other offerings. Why do we then stop short with regards to realistic cars and tracks? If the ideal is realism then cars and tracks are part of it.
That doesn't address licensing and workload but an open LFS would distribute that to the community.
Either way this an awesome piece of software! $0.02.
What is that information based on? The server is essentially reflecting vehicle positions on the track from what I can tell. Each client reports their position a few times a second and the server sends that data back out to all the other clients. Each update is very small so that seems like way more bandwidth than would be necessary.
Do you have a link to some more detailed information on bandwidth consumption for LFS servers?
I just troubleshot some of my own FPS issues and I thought I'd share my solution.
P4 2.4
1.5 GB RAM
Nvidia 6600 GT 128MB
I am running 1600x1000 16bit but I turned down many of the effects (mirrors off, LOD, trees, flags, etc). When I start the game I would get 120 fps but before I finished a lap it would be down to 40. It would stay at 40 from then on out and if I added 2 AI cars it would drop to 20.
I installed speedfan on my machine and noticed the CPU was at 82C. I took my heatsink/fan out of the machine and noticed that there was a think layer of dust between the heatsink and the fan. The thermal grease was basically rubber.
Cleaned the sink/fan/chip, put some new grease on there and now I am running 60C and constant 120 fps with one car.