The online racing simulator
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nrgetik
S2 licensed
Quote from SamH :We can't consider additional servers in different timezones because of the close association between the server via InSim and the location of the database. At times the exchange of data is fast and furious, and locating the database in a different location from the X-System software or LFS dedicated server would only serve to introduce problems where, honestly, there aren't any now.

Pings to the server from everywhere in the world, including Australia and the Far East, are very good indeed, thanks to the location of the UKCT hardware and its connectivity to a major internet backbone.

Thats the info I was looking for. Thanks !
nrgetik
S2 licensed
Guys, you're completely missing my point here.

I don't lag terribly on your servers, everything works fine. But, it would be noticeably smoother if I pinged less than 100ms to your servers. Which isn't really possible when they're across the Atlantic ocean.

My point is, a lot of people (Americans) won't even consider joining a server that's over 100ms ping, or even over 90 for that matter. So they'd never know if it worked alright or not; it's about the stigma that high ping game servers carry inherently. I was thinking that maybe, just maybe, if there were a US-East CTRA server, it would draw a lot more Americans.

If you guys don't think so, that's fine, but still nobody has answered my question of whether or not there is a US-East CTRA server.
nrgetik
S2 licensed
yea but you're in mexico. and i know you don't have problems, but what about your ping?
nrgetik
S2 licensed
yea, i know it works - but do you ping lower than 90ms to it?
nrgetik
S2 licensed
Well, that depends. There are people in the US that would like to play on a CTRA server but perhaps they don't because they don't have good ping. I was just saying that maybe if you don't have a server or two in US - East that it might bring more people to the CTRA community if you got one..
nrgetik
S2 licensed
Damnit

I mean, are you guys sure? Do you have any CTRA in US-East? Thats where my server is.
Does CTRA need more servers?
nrgetik
S2 licensed
?
Server Stress Test
nrgetik
S2 licensed
Host name: "iLLsKiLLz Testbed"

Without quotes obviously.

Or if you want to find it in the list it'll be towards the end of a refresh, might be empty so you'd have to enable that in the view...

I just want to see if it's stable so far before I add LFSLapper

Thanks!
nrgetik
S2 licensed
Quote from Funnycat :NEWSFLASH: AFAIK The developers claim it's not a game but a simulator

Well, who dictates what "simulator" really implies?

I don't see the game coming packaged with a simulated full cockpit. I mean wtf. I don't see actual cars with actual tracks. So is it a true simulator? Does it truly simulate real life? There are still physics glitches left and right. Can one car manifest out of nonexistence and occupy the same space as another?

It's a game. Stop being elitists.

Quote from Wenom :Not sure when comes the part, where you are asking for arcade physics and bodykits.

I can't understand you.


Quote from Ian.H :I created a dual tail-pipe upgrade for the conversion I was working on..

FTW
nrgetik
S2 licensed
Newsflash: this is a video game. Try to keep that in mind.

We're not dealing within the context of "we're an exotic automaker, what do we do with our newest model?"

In the real world, obviously you'd have a purpose-built car FIRST, and do what you can with style SECOND. However, when we're dealing with the virtual world, you can have it all, as in both. Like I said, yeah it's a sim, but there's got to be -some- fantasy, otherwise there's no reason to play the game.
nrgetik
S2 licensed
Quote from tristancliffe :It's more like a Starion.

I suppose it is.


Quote from tristancliffe :And no, twin pipes won't make it freer flowing. If anything they'll just slow the gas velocity down or add backpressure (if the pipes are small enough to maintain gas velocity).

I never said they would. In fact, I agree with you on this point. It's in my post.


Quote from tristancliffe :Twin pipes on such a small engine are nothing but rice and weight. We're not condescending pricks, we just don't approve of rice.

It isn't rice. It's tasteful as far as aesthetics go, and like I said in my previous post, who the hell cares about the weight issue? You can modify the texture and just keep the physics the same, as if it had single exhaust. Jesus.
nrgetik
S2 licensed
I realize that dual exhaust provides a lot more flow than is needed for a four cylinder engine with small displacement, regardless of the arrangement.

I'm speaking purely from an aesthetics point of view. Considering the XRT is most likely modeled after the 2nd gen RX7:



They should have just stayed with the duals, and ignored the extra weight as far as the physics are concerned (ie - don't add it in. Yeah, it's a sim, but it can only get so accurate - you can cut corners in places to make it more appealing). It's not bad (ricey) unless they're enormous.

No reason to be condescending pricks about it.
nrgetik
S2 licensed
Why did they change it? Looks better like that.
"Port cycling" ?
nrgetik
S2 licensed
I hear that term a lot when referring to connection problems, what is meant when you say an ISP could be port cycling?
nrgetik
S2 licensed
I've been having the same problem.
nrgetik
S2 licensed
Thanks, that'll help lots.

When I use the "Administrate..." option from the right-click menu of my server, it brings up the window and when I connect, it doesn't show the users on the right hand side. It only shows msgs. The msgs don't contain users either, just <>.

PS: it's a demo server. Does that matter?
Last edited by nrgetik, .
nrgetik
S2 licensed
I'd pay for real cars and tracks. I think it would add a lot more appeal to the game.
Is there an admin-type addon?
nrgetik
S2 licensed
To make it easier to admin in-game? kicks, bans, etc...without having to use slash (/) commands?
nrgetik
S2 licensed
Nevermind, it's still doing it.
nrgetik
S2 licensed
It still does it. On the server-end (since I connect to my own dedicated server hosted elsewhere), the message in the server window is just "[myname] Timed Out" and then "[myname] Disconnected"

Like I said, my internet connection is just fine. It's hard for me to believe that this is happening to so many people and there isn't an explanation/solution yet.

??

Edit:
Wow, upon finding a suggestion in another thread to change to 16bit colors, I did, and I no longer seem to be getting disconnected (still to be tested more). I'm glad it worked, but why would that have anything to do with connection issues?
Last edited by nrgetik, .
nrgetik
S2 licensed
Thanks.
nrgetik
S2 licensed
Well, I'm not being disconnected from anything else. Just LFS.
"Lost connection to host"
nrgetik
S2 licensed
I see a lot of people having this problem. Periodically being disconnected from a game within anywhere between a few minutes to a half an hour since joining. I have no firewall, router, or connection stability issues. I have patched tcpip.sys to allow for unlimited connections. Does anyone have a definitive explanation for this issue yet?
Dedicated Server Problems (lfslapper addon)
nrgetik
S2 licensed
I cannot determine exactly when this happens, but LFSLapper periodically crashes with this error msg:

LFSLapper is running...
The following error occurred:
Object reference not set to an instance of an object.
LFSLapper
at InSim.Time.LowerThan(Time t)
at LFSLapper.LFSClient.SplitNotify(SPX splitdec)
at LFSLapper.LFSClient.Loop(UdpClient uc)
at LFSLapper.LFSClient..ctor(String scriptfilename, Boolean debugmode)
at LFSLapper.LFSLapper.Main(String[] Args)
Boolean LowerThan(Time)

Does anyone know how to solve the problem?
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